All Pokémon Moves
Complete list of 937 moves from all generations.
1(1 moves)
| Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 10 000 000 Volt Thunderbolt | electric | spe | 195 | — | 1 | Inflicts regular damage with no additional effect. |
A(45 moves)
| Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Absorb | grass | spe | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. |
| Accelerock | rock | phy | 40 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Acid | poison | spe | 40 | 100% | 30 | Has a $effect_chance% chance to lower the target’s Special Defense by one stage. |
| Acid Armor | poison | sta | — | — | 20 | Raises the user’s Defense by two stages. |
| Acid Downpour Physical | poison | phy | — | — | 1 | Inflicts regular damage with no additional effect. |
| Acid Downpour Special | poison | spe | — | — | 1 | Inflicts regular damage with no additional effect. |
| Acid Spray | poison | spe | 40 | 100% | 20 | Lowers the target’s Special Defense by two stages. |
| Acrobatics | flying | phy | 55 | 100% | 15 | Has double power if the user has no held item. |
| Acupressure | normal | sta | — | — | 30 | Raises one of a friendly Pokémon’s stats at random by two stages. |
| Aerial Ace | flying | phy | 60 | — | 20 | Never misses. |
| Aeroblast | flying | spe | 100 | 95% | 5 | Has an increased chance for a critical hit. |
| After You | normal | sta | — | — | 15 | Makes the target act next this turn. |
| Agility | psychic | sta | — | — | 30 | Raises the user’s Speed by two stages. |
| Air Cutter | flying | spe | 60 | 95% | 25 | Has an increased chance for a critical hit. |
| Air Slash | flying | spe | 75 | 95% | 15 | Has a $effect_chance% chance to make the target flinch. |
| All Out Pummeling Physical | fighting | phy | — | — | 1 | Inflicts regular damage with no additional effect. |
| All Out Pummeling Special | fighting | spe | — | — | 1 | Inflicts regular damage with no additional effect. |
| Alluring Voice | fairy | spe | 80 | 100% | 10 | |
| Ally Switch | psychic | sta | — | — | 15 | User switches places with the friendly Pokémon opposite it. |
| Amnesia | psychic | sta | — | — | 20 | Raises the user’s Special Defense by two stages. |
| Anchor Shot | steel | phy | 80 | 100% | 20 | Traps the target. |
| Ancient Power | rock | spe | 60 | 100% | 5 | Has a $effect_chance% chance to raise all of the user’s stats by one stage. |
| Apple Acid | grass | spe | 80 | 100% | 10 | |
| Aqua Cutter | water | phy | 70 | 100% | 20 | |
| Aqua Jet | water | phy | 40 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Aqua Ring | water | sta | — | — | 20 | Restores 1/16 of the user’s max HP each turn. |
| Aqua Step | water | phy | 80 | 100% | 10 | |
| Aqua Tail | water | phy | 90 | 90% | 10 | Inflicts regular damage with no additional effect. |
| Arm Thrust | fighting | phy | 15 | 100% | 20 | Hits 2-5 times in one turn. |
| Armor Cannon | fire | spe | 120 | 100% | 5 | |
| Aromatherapy | grass | sta | — | — | 5 | Cures the entire party of major status effects. |
| Aromatic Mist | fairy | sta | — | — | 20 | Raises a selected ally’s Special Defense by one stage. |
| Assist | normal | sta | — | — | 20 | Randomly selects and uses one of the trainer’s other Pokémon’s moves. |
| Assurance | dark | phy | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. |
| Astonish | ghost | phy | 30 | 100% | 15 | Has a $effect_chance% chance to make the target flinch. |
| Astral Barrage | ghost | spe | 120 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Attack Order | bug | phy | 90 | 100% | 15 | Has an increased chance for a critical hit. |
| Attract | normal | sta | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Aura Sphere | fighting | spe | 80 | — | 20 | Never misses. |
| Aura Wheel | electric | phy | 110 | 100% | 10 | |
| Aurora Beam | ice | spe | 65 | 100% | 20 | Has a $effect_chance% chance to lower the target’s Attack by one stage. |
| Aurora Veil | ice | sta | — | — | 20 | Reduces damage five turns, but must be used during hail. |
| Autotomize | steel | sta | — | — | 15 | Raises the user’s Speed by two stages and halves the user’s weight. |
| Avalanche | ice | phy | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. |
| Axe Kick | fighting | phy | 120 | 90% | 10 |
B(61 moves)
| Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Baby Doll Eyes | fairy | sta | — | 100% | 30 | Lowers the target’s Attack by one stage. |
| Baddy Bad | dark | spe | 80 | 95% | 15 | Inflicts regular damage with no additional effect. |
| Baneful Bunker | poison | sta | — | — | 10 | Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it. |
| Barb Barrage | poison | phy | 60 | 100% | 10 | |
| Barrage | normal | phy | 15 | 85% | 20 | Hits 2-5 times in one turn. |
| Barrier | psychic | sta | — | — | 20 | Raises the user’s Defense by two stages. |
| Baton Pass | normal | sta | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. |
| Beak Blast | flying | phy | 100 | 100% | 15 | Inflicts a burn on any Pokémon that makes contact before the attack. |
| Beat Up | dark | phy | — | 100% | 10 | Hits once for every conscious Pokémon the trainer has. |
| Behemoth Bash | steel | phy | 100 | 100% | 5 | |
| Behemoth Blade | steel | phy | 100 | 100% | 5 | |
| Belch | poison | spe | 120 | 90% | 10 | Can only be used after the user has eaten a berry. |
| Belly Drum | normal | sta | — | — | 10 | User pays half its max HP to max out its Attack. |
| Bestow | normal | sta | — | — | 15 | Gives the user’s held item to the target. |
| Bide | normal | phy | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. |
| Bind | normal | phy | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Bite | dark | phy | 60 | 100% | 25 | Has a $effect_chance% chance to make the target flinch. |
| Bitter Blade | fire | phy | 90 | 100% | 10 | |
| Bitter Malice | ghost | spe | 75 | 100% | 10 | |
| Black Hole Eclipse Physical | dark | phy | — | — | 1 | Inflicts regular damage with no additional effect. |
| Black Hole Eclipse Special | dark | spe | — | — | 1 | Inflicts regular damage with no additional effect. |
| Blast Burn | fire | spe | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| Blaze Kick | fire | phy | 85 | 90% | 10 | Has an increased chance for a critical hit and a $effect_chance% chance to burn the target. |
| Blazing Torque | fire | phy | 80 | 100% | 10 | |
| Bleakwind Storm | flying | spe | 100 | 80% | 10 | |
| Blizzard | ice | spe | 110 | 70% | 5 | Has a $effect_chance% chance to freeze the target. |
| Block | normal | sta | — | — | 5 | Prevents the target from leaving battle. |
| Blood Moon | normal | spe | 140 | 100% | 5 | |
| Bloom Doom Physical | grass | phy | — | — | 1 | Inflicts regular damage with no additional effect. |
| Bloom Doom Special | grass | spe | — | — | 1 | Inflicts regular damage with no additional effect. |
| Blue Flare | fire | spe | 130 | 85% | 5 | Has a $effect_chance% chance to burn the target. |
| Body Press | fighting | phy | 80 | 100% | 10 | |
| Body Slam | normal | phy | 85 | 100% | 15 | Has a $effect_chance% chance to paralyze the target. |
| Bolt Beak | electric | phy | 85 | 100% | 10 | |
| Bolt Strike | electric | phy | 130 | 85% | 5 | Has a $effect_chance% chance to paralyze the target. |
| Bone Club | ground | phy | 65 | 85% | 20 | Has a $effect_chance% chance to make the target flinch. |
| Bone Rush | ground | phy | 25 | 90% | 10 | Hits 2-5 times in one turn. |
| Bonemerang | ground | phy | 50 | 90% | 10 | Hits twice in one turn. |
| Boomburst | normal | spe | 140 | 100% | 10 | Inflicts regular damage. |
| Bounce | flying | phy | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. |
| Bouncy Bubble | water | spe | 60 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Branch Poke | grass | phy | 40 | 100% | 40 | Inflicts regular damage with no additional effect. |
| Brave Bird | flying | phy | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
| Breaking Swipe | dragon | phy | 60 | 100% | 15 | Lowers the target’s Attack by one stage after inflicting damage. |
| Breakneck Blitz Physical | normal | phy | — | — | 1 | Inflicts regular damage with no additional effect. |
| Breakneck Blitz Special | normal | spe | — | — | 1 | Inflicts regular damage with no additional effect. |
| Brick Break | fighting | phy | 75 | 100% | 15 | Destroys Reflect and Light Screen. |
| Brine | water | spe | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. |
| Brutal Swing | dark | phy | 60 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Bubble | water | spe | 40 | 100% | 30 | Has a $effect_chance% chance to lower the target’s Speed by one stage. |
| Bubble Beam | water | spe | 65 | 100% | 20 | Has a $effect_chance% chance to lower the target’s Speed by one stage. |
| Bug Bite | bug | phy | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. |
| Bug Buzz | bug | spe | 90 | 100% | 10 | Has a $effect_chance% chance to lower the target’s Special Defense by one stage. |
| Bulk Up | fighting | sta | — | — | 20 | Raises the user’s Attack and Defense by one stage. |
| Bulldoze | ground | phy | 60 | 100% | 20 | Has a $effect_chance% chance to lower the target’s Speed by one stage. |
| Bullet Punch | steel | phy | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Bullet Seed | grass | phy | 25 | 100% | 30 | Hits 2-5 times in one turn. |
| Burn Up | fire | spe | 130 | 100% | 5 | Removes the user’s fire type after inflicting damage. |
| Burning Bulwark | fire | sta | — | — | 10 | |
| Burning Jealousy | fire | spe | 70 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Buzzy Buzz | electric | spe | 60 | 100% | 20 | Inflicts regular damage with no additional effect. |
C(55 moves)
| Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Calm Mind | psychic | sta | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. |
| Camouflage | normal | sta | — | — | 20 | User’s type changes to match the terrain. |
| Captivate | normal | sta | — | 100% | 20 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. |
| Catastropika | electric | phy | 210 | — | 1 | Inflicts regular damage with no additional effect. |
| Ceaseless Edge | dark | phy | 65 | 90% | 15 | |
| Celebrate | normal | sta | — | — | 40 | Does nothing. |
| Charge | electric | sta | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. |
| Charge Beam | electric | spe | 50 | 90% | 10 | Has a $effect_chance% chance to raise the user’s Special Attack by one stage. |
| Charm | fairy | sta | — | 100% | 20 | Lowers the target’s Attack by two stages. |
| Chatter | flying | spe | 65 | 100% | 20 | Has a higher chance to confuse the target when the recorded sound is louder. |
| Chilling Water | water | spe | 50 | 100% | 20 | |
| Chilly Reception | ice | sta | — | — | 10 | |
| Chip Away | normal | phy | 70 | 100% | 20 | Ignores the target’s stat modifiers. |
| Chloroblast | grass | spe | 150 | 95% | 5 | |
| Circle Throw | fighting | phy | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. |
| Clamp | water | phy | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Clanging Scales | dragon | spe | 110 | 100% | 5 | Lowers the user’s Defense by one stage after inflicting damage. |
| Clangorous Soul | dragon | sta | — | 100% | 5 | |
| Clangorous Soulblaze | dragon | spe | 185 | — | 1 | Inflicts damage to all opposing Pokémon and increases the user’s Attack, Defense, Special Attack, Special Defense, and Speed by one stage each. |
| Clear Smog | poison | spe | 50 | — | 15 | Removes all of the target’s stat modifiers. |
| Close Combat | fighting | phy | 120 | 100% | 5 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |
| Coaching | fighting | sta | — | — | 10 | Inflicts regular damage with no additional effect. |
| Coil | poison | sta | — | — | 20 | Raises the user’s Attack, Defense, and accuracy by one stage each. |
| Collision Course | fighting | phy | 100 | 100% | 5 | |
| Combat Torque | fighting | phy | 100 | 100% | 10 | |
| Comet Punch | normal | phy | 18 | 85% | 15 | Hits 2-5 times in one turn. |
| Comeuppance | dark | phy | 1 | 100% | 10 | |
| Confide | normal | sta | — | — | 20 | Lowers the target’s Special Attack by one stage. |
| Confuse Ray | ghost | sta | — | 100% | 10 | Confuses the target. |
| Confusion | psychic | spe | 50 | 100% | 25 | Has a $effect_chance% chance to confuse the target. |
| Constrict | normal | phy | 10 | 100% | 35 | Has a $effect_chance% chance to lower the target’s Speed by one stage. |
| Continental Crush Physical | rock | phy | — | — | 1 | Inflicts regular damage with no additional effect. |
| Continental Crush Special | rock | spe | — | — | 1 | Inflicts regular damage with no additional effect. |
| Conversion | normal | sta | — | — | 30 | User’s type changes to the type of one of its moves at random. |
| Conversion 2 | normal | sta | — | — | 30 | Changes the user’s type to a random type either resistant or immune to the last move used against it. |
| Copycat | normal | sta | — | — | 20 | Uses the target’s last used move. |
| Core Enforcer | dragon | spe | 100 | 100% | 10 | Nullifies the target’s ability if it moves earlier. |
| Corkscrew Crash Physical | steel | phy | — | — | 1 | Inflicts regular damage with no additional effect. |
| Corkscrew Crash Special | steel | spe | — | — | 1 | Inflicts regular damage with no additional effect. |
| Corrosive Gas | poison | sta | — | 100% | 40 | Inflicts regular damage with no additional effect. |
| Cosmic Power | psychic | sta | — | — | 20 | Raises the user’s Defense and Special Defense by one stage. |
| Cotton Guard | grass | sta | — | — | 10 | Raises the user’s Defense by three stages. |
| Cotton Spore | grass | sta | — | 100% | 40 | Lowers the target’s Speed by two stages. |
| Counter | fighting | phy | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. |
| Court Change | normal | sta | — | 100% | 10 | |
| Covet | normal | phy | 60 | 100% | 25 | Takes the target’s item. |
| Crabhammer | water | phy | 100 | 90% | 10 | Has an increased chance for a critical hit. |
| Crafty Shield | fairy | sta | — | — | 10 | Protects all friendly Pokémon from non-damaging moves. |
| Cross Chop | fighting | phy | 100 | 80% | 5 | Has an increased chance for a critical hit. |
| Cross Poison | poison | phy | 70 | 100% | 20 | Has an increased chance for a critical hit and a $effect_chance% chance to poison the target. |
| Crunch | dark | phy | 80 | 100% | 15 | Has a $effect_chance% chance to lower the target’s Defense by one stage. |
| Crush Claw | normal | phy | 75 | 95% | 10 | Has a $effect_chance% chance to lower the target’s Defense by one stage. |
| Crush Grip | normal | phy | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
| Curse | ghost | sta | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Cut | normal | phy | 50 | 95% | 30 | Inflicts regular damage with no additional effect. |
D(52 moves)
| Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Dark Pulse | dark | spe | 80 | 100% | 15 | Has a $effect_chance% chance to make the target flinch. |
| Dark Void | dark | sta | — | 50% | 10 | Puts the target to sleep. |
| Darkest Lariat | dark | phy | 85 | 100% | 10 | Ignores the target’s stat modifiers. |
| Dazzling Gleam | fairy | spe | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Decorate | fairy | sta | — | — | 15 | |
| Defend Order | bug | sta | — | — | 10 | Raises the user’s Defense and Special Defense by one stage. |
| Defense Curl | normal | sta | — | — | 40 | Raises user’s Defense by one stage. |
| Defog | flying | sta | — | — | 15 | Lowers the target’s evasion by one stage. Removes field effects from the enemy field. |
| Destiny Bond | ghost | sta | — | — | 5 | If the user faints this turn, the target automatically will, too. |
| Detect | fighting | sta | — | — | 5 | Prevents any moves from hitting the user this turn. |
| Devastating Drake Physical | dragon | phy | — | — | 1 | Inflicts regular damage with no additional effect. |
| Devastating Drake Special | dragon | spe | — | — | 1 | Inflicts regular damage with no additional effect. |
| Diamond Storm | rock | phy | 100 | 95% | 5 | Has a $effect_chance% chance to raise the user’s Defense by two stages for each target hit. |
| Dig | ground | phy | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. |
| Dire Claw | poison | phy | 80 | 100% | 15 | |
| Disable | normal | sta | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. |
| Disarming Voice | fairy | spe | 40 | — | 15 | Never misses. |
| Discharge | electric | spe | 80 | 100% | 15 | Has a $effect_chance% chance to paralyze the target. |
| Dive | water | phy | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. |
| Dizzy Punch | normal | phy | 70 | 100% | 10 | Has a $effect_chance% chance to confuse the target. |
| Doodle | normal | sta | — | 100% | 10 | |
| Doom Desire | steel | spe | 140 | 100% | 5 | Hits the target two turns later. |
| Double Edge | normal | phy | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
| Double Hit | normal | phy | 35 | 90% | 10 | Hits twice in one turn. |
| Double Iron Bash | steel | phy | 60 | 100% | 5 | Hits twice in one turn. |
| Double Kick | fighting | phy | 30 | 100% | 30 | Hits twice in one turn. |
| Double Shock | electric | phy | 120 | 100% | 5 | |
| Double Slap | normal | phy | 15 | 85% | 10 | Hits 2-5 times in one turn. |
| Double Team | normal | sta | — | — | 15 | Raises the user’s evasion by one stage. |
| Draco Meteor | dragon | spe | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Dragon Ascent | flying | phy | 120 | 100% | 5 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |
| Dragon Breath | dragon | spe | 60 | 100% | 20 | Has a $effect_chance% chance to paralyze the target. |
| Dragon Cheer | dragon | sta | — | — | 15 | |
| Dragon Claw | dragon | phy | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Dragon Dance | dragon | sta | — | — | 20 | Raises the user’s Attack and Speed by one stage. |
| Dragon Darts | dragon | phy | 50 | 100% | 10 | |
| Dragon Energy | dragon | spe | 150 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Dragon Hammer | dragon | phy | 90 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Dragon Pulse | dragon | spe | 85 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Dragon Rage | dragon | spe | — | 100% | 10 | Inflicts 40 points of damage. |
| Dragon Rush | dragon | phy | 100 | 75% | 10 | Has a $effect_chance% chance to make the target flinch. |
| Dragon Tail | dragon | phy | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. |
| Drain Punch | fighting | phy | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. |
| Draining Kiss | fairy | spe | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. |
| Dream Eater | psychic | spe | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
| Drill Peck | flying | phy | 80 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Drill Run | ground | phy | 80 | 95% | 10 | Has an increased chance for a critical hit. |
| Drum Beating | grass | phy | 80 | 100% | 10 | Has a $effect_chance% chance to lower the target’s Speed by one stage. |
| Dual Chop | dragon | phy | 40 | 90% | 15 | Hits twice in one turn. |
| Dual Wingbeat | flying | phy | 40 | 90% | 10 | Inflicts regular damage with no additional effect. |
| Dynamax Cannon | dragon | spe | 100 | 100% | 5 | Sets Light Screen on the user’s side of the field after inflicting damage. |
| Dynamic Punch | fighting | phy | 100 | 50% | 5 | Has a $effect_chance% chance to confuse the target. |
E(27 moves)
| Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Earth Power | ground | spe | 90 | 100% | 10 | Has a $effect_chance% chance to lower the target’s Special Defense by one stage. |
| Earthquake | ground | phy | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
| Echoed Voice | normal | spe | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
| Eerie Impulse | electric | sta | — | 100% | 15 | Lowers the target’s Special Attack by two stages. |
| Eerie Spell | psychic | spe | 80 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Egg Bomb | normal | phy | 100 | 75% | 10 | Inflicts regular damage with no additional effect. |
| Electric Terrain | electric | sta | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. |
| Electrify | electric | sta | — | — | 20 | Changes the target’s move’s type to electric if it hasn’t moved yet this turn. |
| Electro Ball | electric | spe | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
| Electro Drift | electric | spe | 100 | 100% | 5 | |
| Electro Shot | electric | spe | 130 | 100% | 10 | |
| Electroweb | electric | spe | 55 | 95% | 15 | Lowers the target’s Speed by one stage. |
| Embargo | dark | sta | — | 100% | 15 | Target cannot use held items. |
| Ember | fire | spe | 40 | 100% | 25 | Has a $effect_chance% chance to burn the target. |
| Encore | normal | sta | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| Endeavor | normal | phy | — | 100% | 5 | Lowers the target’s HP to equal the user’s. |
| Endure | normal | sta | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. |
| Energy Ball | grass | spe | 90 | 100% | 10 | Has a $effect_chance% chance to lower the target’s Special Defense by one stage. |
| Entrainment | normal | sta | — | 100% | 15 | Copies the user’s ability onto the target. |
| Eruption | fire | spe | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
| Esper Wing | psychic | spe | 80 | 100% | 10 | |
| Eternabeam | dragon | spe | 160 | 90% | 5 | User foregoes its next turn to recharge. |
| Expanding Force | psychic | spe | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Explosion | normal | phy | 250 | 100% | 5 | User faints. |
| Extrasensory | psychic | spe | 80 | 100% | 20 | Has a $effect_chance% chance to make the target flinch. |
| Extreme Evoboost | normal | sta | — | — | 1 | Raises all of the user’s stats by two stages. |
| Extreme Speed | normal | phy | 80 | 100% | 5 | Inflicts regular damage with no additional effect. |
F(64 moves)
| Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Facade | normal | phy | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Fairy Lock | fairy | sta | — | — | 10 | Prevents all Pokémon from fleeing or switching out during the next turn. |
| Fairy Wind | fairy | spe | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Fake Out | normal | phy | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
| Fake Tears | dark | sta | — | 100% | 20 | Lowers the target’s Special Defense by two stages. |
| False Surrender | dark | phy | 80 | — | 10 | Never misses. |
| False Swipe | normal | phy | 40 | 100% | 40 | Cannot lower the target’s HP below 1. |
| Feather Dance | flying | sta | — | 100% | 15 | Lowers the target’s Attack by two stages. |
| Feint | normal | phy | 30 | 100% | 10 | Hits through Protect and Detect. |
| Feint Attack | dark | phy | 60 | — | 20 | Never misses. |
| Fell Stinger | bug | phy | 50 | 100% | 25 | Raises the user’s Attack by two stages if it KOs the target. |
| Fickle Beam | dragon | spe | 80 | 100% | 5 | |
| Fiery Dance | fire | spe | 80 | 100% | 10 | Has a $effect_chance% chance to raise the user’s Special Attack by one stage. |
| Fiery Wrath | dark | spe | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Fillet Away | normal | sta | — | — | 10 | |
| Final Gambit | fighting | spe | — | 100% | 5 | Inflicts damage equal to the user’s remaining HP. User faints. |
| Fire Blast | fire | spe | 110 | 85% | 5 | Has a $effect_chance% chance to burn the target. |
| Fire Fang | fire | phy | 65 | 95% | 15 | Has a $effect_chance% chance to burn the target and a $effect_chance% chance to make the target flinch. |
| Fire Lash | fire | phy | 80 | 100% | 15 | Lowers the target’s Defense by one stage after inflicting damage. |
| Fire Pledge | fire | spe | 80 | 100% | 10 | With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns. |
| Fire Punch | fire | phy | 75 | 100% | 15 | Has a $effect_chance% chance to burn the target. |
| Fire Spin | fire | spe | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| First Impression | bug | phy | 90 | 100% | 10 | Can only be used as the first move after the user enters battle. |
| Fishious Rend | water | phy | 85 | 100% | 10 | |
| Fissure | ground | phy | — | 30% | 5 | Causes a one-hit KO. |
| Flail | normal | phy | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Flame Burst | fire | spe | 70 | 100% | 15 | Deals splash damage to Pokémon next to the target. |
| Flame Charge | fire | phy | 50 | 100% | 20 | Inflicts regular damage. Raises the user’s Speed by one stage. |
| Flame Wheel | fire | phy | 60 | 100% | 25 | Has a $effect_chance% chance to burn the target. Lets frozen Pokémon thaw themselves. |
| Flamethrower | fire | spe | 90 | 100% | 15 | Has a $effect_chance% chance to burn the target. |
| Flare Blitz | fire | phy | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a $effect_chance% chance to burn the target. |
| Flash | normal | sta | — | 100% | 20 | Lowers the target’s accuracy by one stage. |
| Flash Cannon | steel | spe | 80 | 100% | 10 | Has a $effect_chance% chance to lower the target’s Special Defense by one stage. |
| Flatter | dark | sta | — | 100% | 15 | Raises the target’s Special Attack by one stage and confuses the target. |
| Fleur Cannon | fairy | spe | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Fling | dark | phy | — | 100% | 10 | Throws held item at the target; power depends on the item. |
| Flip Turn | water | phy | 60 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Floaty Fall | flying | phy | 90 | 95% | 15 | Inflicts regular damage with no additional effect. |
| Floral Healing | fairy | sta | — | — | 10 | Heals the target for ½ its max HP, or ⅔ on Grassy Terrain. |
| Flower Shield | fairy | sta | — | — | 10 | Raises the Defense of all grass Pokémon in battle. |
| Flower Trick | grass | phy | 70 | — | 10 | |
| Fly | flying | phy | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. |
| Flying Press | fighting | phy | 100 | 95% | 10 | Deals both fighting and flying-type damage. |
| Focus Blast | fighting | spe | 120 | 70% | 5 | Has a $effect_chance% chance to lower the target’s Special Defense by one stage. |
| Focus Energy | normal | sta | — | — | 30 | Increases the user’s chance to score a critical hit. |
| Focus Punch | fighting | phy | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. |
| Follow Me | normal | sta | — | — | 20 | Redirects the target’s single-target effects to the user for this turn. |
| Force Palm | fighting | phy | 60 | 100% | 10 | Has a $effect_chance% chance to paralyze the target. |
| Foresight | normal | sta | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. |
| Forests Curse | grass | sta | — | 100% | 20 | Adds grass to the target’s types. |
| Foul Play | dark | phy | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. |
| Freeze Dry | ice | spe | 70 | 100% | 20 | Super-effective against water. |
| Freeze Shock | ice | phy | 140 | 90% | 5 | Requires a turn to charge before attacking. Has a $effect_chance% chance to paralyze the target. |
| Freezing Glare | psychic | spe | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Freezy Frost | ice | spe | 100 | 90% | 10 | Inflicts regular damage with no additional effect. |
| Frenzy Plant | grass | spe | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| Frost Breath | ice | spe | 60 | 90% | 10 | Always scores a critical hit. |
| Frustration | normal | phy | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. |
| Fury Attack | normal | phy | 15 | 85% | 20 | Hits 2-5 times in one turn. |
| Fury Cutter | bug | phy | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
| Fury Swipes | normal | phy | 18 | 80% | 15 | Hits 2-5 times in one turn. |
| Fusion Bolt | electric | phy | 100 | 100% | 5 | With Fusion Flare, inflicts double damage. |
| Fusion Flare | fire | spe | 100 | 100% | 5 | With Fusion Bolt, inflicts double damage. |
| Future Sight | psychic | spe | 120 | 100% | 10 | Hits the target two turns later. |
G(32 moves)
| Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Gastro Acid | poison | sta | — | 100% | 10 | Nullifies target’s ability until it leaves battle. |
| Gear Grind | steel | phy | 50 | 85% | 15 | Hits twice in one turn. |
| Gear Up | steel | sta | — | — | 20 | Raises the Attack and Special Attack of all friendly Pokémon with plus or minus by one stage. |
| Genesis Supernova | psychic | spe | 185 | — | 1 | Changes the terrain to Psychic Terrain after inflicting damage. |
| Geomancy | fairy | sta | — | — | 10 | Takes one turn to charge, then raises the user’s Special Attack, Special Defense, and Speed by two stages. |
| Giga Drain | grass | spe | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. |
| Giga Impact | normal | phy | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| Gigaton Hammer | steel | phy | 160 | 100% | 5 | |
| Gigavolt Havoc Physical | electric | phy | — | — | 1 | Inflicts regular damage with no additional effect. |
| Gigavolt Havoc Special | electric | spe | — | — | 1 | Inflicts regular damage with no additional effect. |
| Glacial Lance | ice | phy | 120 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Glaciate | ice | spe | 65 | 95% | 10 | Lowers the target’s Speed by one stage. |
| Glaive Rush | dragon | phy | 120 | 100% | 5 | |
| Glare | normal | sta | — | 100% | 30 | Paralyzes the target. |
| Glitzy Glow | psychic | spe | 80 | 95% | 15 | Inflicts regular damage with no additional effect. |
| Grass Knot | grass | spe | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Grass Pledge | grass | spe | 80 | 100% | 10 | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. |
| Grass Whistle | grass | sta | — | 55% | 15 | Puts the target to sleep. |
| Grassy Glide | grass | phy | 55 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Grassy Terrain | grass | sta | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. |
| Grav Apple | grass | phy | 80 | 100% | 10 | Lowers the target’s Defense by one stage after inflicting damage. |
| Gravity | psychic | sta | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. |
| Growl | normal | sta | — | 100% | 40 | Lowers the target’s Attack by one stage. |
| Growth | normal | sta | — | — | 20 | Raises the user’s Attack and Special Attack by one stage. |
| Grudge | ghost | sta | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. |
| Guard Split | psychic | sta | — | — | 10 | Averages Defense and Special Defense with the target. |
| Guard Swap | psychic | sta | — | — | 10 | User swaps Defense and Special Defense changes with the target. |
| Guardian Of Alola | fairy | spe | — | — | 1 | Damages the target for 75% of its remaining HP. |
| Guillotine | normal | phy | — | 30% | 5 | Causes a one-hit KO. |
| Gunk Shot | poison | phy | 120 | 80% | 5 | Has a $effect_chance% chance to poison the target. |
| Gust | flying | spe | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. |
| Gyro Ball | steel | phy | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. |
H(45 moves)
| Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Hail | ice | sta | — | — | 10 | Changes the weather to a hailstorm for five turns. |
| Hammer Arm | fighting | phy | 100 | 90% | 10 | Lowers user’s Speed by one stage. |
| Happy Hour | normal | sta | — | — | 30 | Doubles prize money. |
| Hard Press | steel | phy | — | 100% | 10 | |
| Harden | normal | sta | — | — | 30 | Raises the user’s Defense by one stage. |
| Haze | ice | sta | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. |
| Head Charge | normal | phy | 120 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
| Head Smash | rock | phy | 150 | 80% | 5 | User receives 1/2 the damage inflicted in recoil. |
| Headbutt | normal | phy | 70 | 100% | 15 | Has a $effect_chance% chance to make the target flinch. |
| Headlong Rush | ground | phy | 120 | 100% | 5 | |
| Heal Bell | normal | sta | — | — | 5 | Cures the entire party of major status effects. |
| Heal Block | psychic | sta | — | 100% | 15 | Prevents target from restoring its HP for five turns. |
| Heal Order | bug | sta | — | — | 10 | Heals the user by half its max HP. |
| Heal Pulse | psychic | sta | — | — | 10 | Heals the target for half its max HP. |
| Healing Wish | psychic | sta | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. |
| Heart Stamp | psychic | phy | 60 | 100% | 25 | Has a $effect_chance% chance to make the target flinch. |
| Heart Swap | psychic | sta | — | — | 10 | User and target swap stat changes. |
| Heat Crash | fire | phy | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| Heat Wave | fire | spe | 95 | 90% | 10 | Has a $effect_chance% chance to burn the target. |
| Heavy Slam | steel | phy | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| Helping Hand | normal | sta | — | — | 20 | Ally’s next move inflicts half more damage. |
| Hex | ghost | spe | 65 | 100% | 10 | Has double power if the target has a major status ailment. |
| Hidden Power | normal | spe | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. |
| High Horsepower | ground | phy | 95 | 95% | 10 | Inflicts regular damage with no additional effect. |
| High Jump Kick | fighting | phy | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. |
| Hold Back | normal | phy | 40 | 100% | 40 | Cannot lower the target’s HP below 1. |
| Hold Hands | normal | sta | — | — | 40 | Does nothing. |
| Hone Claws | dark | sta | — | — | 15 | Raises the user’s Attack and accuracy by one stage. |
| Horn Attack | normal | phy | 65 | 100% | 25 | Inflicts regular damage with no additional effect. |
| Horn Drill | normal | phy | — | 30% | 5 | Causes a one-hit KO. |
| Horn Leech | grass | phy | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. |
| Howl | normal | sta | — | — | 40 | Raises the user’s Attack by one stage. |
| Hurricane | flying | spe | 110 | 70% | 10 | Has a $effect_chance% chance to confuse the target. |
| Hydro Cannon | water | spe | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| Hydro Pump | water | spe | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
| Hydro Steam | water | spe | 80 | 100% | 15 | |
| Hydro Vortex Physical | water | phy | — | — | 1 | Inflicts regular damage with no additional effect. |
| Hydro Vortex Special | water | spe | — | — | 1 | Inflicts regular damage with no additional effect. |
| Hyper Beam | normal | spe | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| Hyper Drill | normal | phy | 100 | 100% | 5 | |
| Hyper Fang | normal | phy | 80 | 90% | 15 | Has a $effect_chance% chance to make the target flinch. |
| Hyper Voice | normal | spe | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Hyperspace Fury | dark | phy | 100 | — | 5 | Ignores and destroys protection effects. |
| Hyperspace Hole | psychic | spe | 80 | — | 5 | Ignores and destroys protection effects. |
| Hypnosis | psychic | sta | — | 60% | 20 | Puts the target to sleep. |
I(25 moves)
| Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Ice Ball | ice | phy | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
| Ice Beam | ice | spe | 90 | 100% | 10 | Has a $effect_chance% chance to freeze the target. |
| Ice Burn | ice | spe | 140 | 90% | 5 | Requires a turn to charge before attacking. Has a $effect_chance% chance to burn the target. |
| Ice Fang | ice | phy | 65 | 95% | 15 | Has a $effect_chance% chance to freeze the target and a $effect_chance% chance to make the target flinch. |
| Ice Hammer | ice | phy | 100 | 90% | 10 | Lowers user’s Speed by one stage. |
| Ice Punch | ice | phy | 75 | 100% | 15 | Has a $effect_chance% chance to freeze the target. |
| Ice Shard | ice | phy | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Ice Spinner | ice | phy | 80 | 100% | 15 | |
| Icicle Crash | ice | phy | 85 | 90% | 10 | Has a $effect_chance% chance to make the target flinch. |
| Icicle Spear | ice | phy | 25 | 100% | 30 | Hits 2-5 times in one turn. |
| Icy Wind | ice | spe | 55 | 95% | 15 | Has a $effect_chance% chance to lower the target’s Speed by one stage. |
| Imprison | psychic | sta | — | — | 10 | Prevents the target from using any moves that the user also knows. |
| Incinerate | fire | spe | 60 | 100% | 15 | Destroys the target’s held berry. |
| Infernal Parade | ghost | spe | 60 | 100% | 15 | |
| Inferno | fire | spe | 100 | 50% | 5 | Has a $effect_chance% chance to burn the target. |
| Inferno Overdrive Physical | fire | phy | — | — | 1 | Inflicts regular damage with no additional effect. |
| Inferno Overdrive Special | fire | spe | — | — | 1 | Inflicts regular damage with no additional effect. |
| Infestation | bug | spe | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Ingrain | grass | sta | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
| Instruct | psychic | sta | — | — | 15 | Forces the target to repeat its last used move. |
| Ion Deluge | electric | sta | — | — | 25 | Changes all normal moves to electric moves for the rest of the turn. |
| Iron Defense | steel | sta | — | — | 15 | Raises the user’s Defense by two stages. |
| Iron Head | steel | phy | 80 | 100% | 15 | Has a $effect_chance% chance to make the target flinch. |
| Iron Tail | steel | phy | 100 | 75% | 15 | Has a $effect_chance% chance to lower the target’s Defense by one stage. |
| Ivy Cudgel | grass | phy | 100 | 100% | 10 |
J(5 moves)
| Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Jaw Lock | dark | phy | 80 | 100% | 10 | Seeds the target after inflicting damage. |
| Jet Punch | water | phy | 60 | 100% | 15 | |
| Judgment | normal | spe | 100 | 100% | 10 | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
| Jump Kick | fighting | phy | 100 | 95% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. |
| Jungle Healing | grass | sta | — | — | 10 | Inflicts regular damage with no additional effect. |
K(5 moves)
| Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Karate Chop | fighting | phy | 50 | 100% | 25 | Has an increased chance for a critical hit. |
| Kinesis | psychic | sta | — | 80% | 15 | Lowers the target’s accuracy by one stage. |
| Kings Shield | steel | sta | — | — | 10 | Blocks damaging attacks and lowers attacking Pokémon’s Attack by two stages on contact. Switches Aegislash to Shield Forme. |
| Knock Off | dark | phy | 65 | 100% | 20 | Target drops its held item. |
| Kowtow Cleave | dark | phy | 85 | — | 10 |
L(30 moves)
| Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Lands Wrath | ground | phy | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Laser Focus | normal | sta | — | — | 30 | Guarantees a critical hit with the user’s next move. |
| Lash Out | dark | phy | 75 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Last Resort | normal | phy | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. |
| Last Respects | ghost | phy | 50 | 100% | 10 | |
| Lava Plume | fire | spe | 80 | 100% | 15 | Has a $effect_chance% chance to burn the target. |
| Leaf Blade | grass | phy | 90 | 100% | 15 | Has an increased chance for a critical hit. |
| Leaf Storm | grass | spe | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Leaf Tornado | grass | spe | 65 | 90% | 10 | Has a $effect_chance% chance to lower the target’s accuracy by one stage. |
| Leafage | grass | phy | 40 | 100% | 40 | Inflicts regular damage with no additional effect. |
| Leech Life | bug | phy | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. |
| Leech Seed | grass | sta | — | 90% | 10 | Seeds the target, stealing HP from it every turn. |
| Leer | normal | sta | — | 100% | 30 | Lowers the target’s Defense by one stage. |
| Lets Snuggle Forever | fairy | phy | 190 | — | 1 | Inflicts regular damage with no additional effect. |
| Lick | ghost | phy | 30 | 100% | 30 | Has a $effect_chance% chance to paralyze the target. |
| Life Dew | water | sta | — | — | 10 | |
| Light Of Ruin | fairy | spe | 140 | 90% | 5 | User receives 1/2 the damage inflicted in recoil. |
| Light Screen | psychic | sta | — | — | 30 | Reduces damage from special attacks by 50% for five turns. |
| Light That Burns The Sky | psychic | spe | 200 | — | 1 | Inflicts damage using either Attack or Special Attack stat, whichever is higher. |
| Liquidation | water | phy | 85 | 100% | 10 | Has a $effect_chance% chance to lower the target’s Defense by one stage. |
| Lock On | normal | sta | — | — | 5 | Ensures that the user’s next move will hit the target. |
| Lovely Kiss | normal | sta | — | 75% | 10 | Puts the target to sleep. |
| Low Kick | fighting | phy | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Low Sweep | fighting | phy | 65 | 100% | 20 | Lowers the target’s Speed by one stage. |
| Lucky Chant | normal | sta | — | — | 30 | Prevents the target from scoring critical hits for five turns. |
| Lumina Crash | psychic | spe | 80 | 100% | 10 | |
| Lunar Blessing | psychic | sta | — | — | 5 | |
| Lunar Dance | psychic | sta | — | — | 10 | User faints, and its replacement is fully healed. |
| Lunge | bug | phy | 80 | 100% | 15 | Lowers the target’s Attack by one stage after inflicting damage. |
| Luster Purge | psychic | spe | 95 | 100% | 5 | Has a $effect_chance% chance to lower the target’s Special Defense by one stage. |
M(79 moves)
| Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Mach Punch | fighting | phy | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Magic Coat | psychic | sta | — | — | 15 | Reflects back the first effect move used on the user this turn. |
| Magic Powder | psychic | sta | — | 100% | 20 | |
| Magic Room | psychic | sta | — | — | 10 | Negates held items for five turns. |
| Magical Leaf | grass | spe | 60 | — | 20 | Never misses. |
| Magical Torque | fairy | phy | 100 | 100% | 10 | |
| Magma Storm | fire | spe | 100 | 75% | 5 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Magnet Bomb | steel | phy | 60 | — | 20 | Never misses. |
| Magnet Rise | electric | sta | — | — | 10 | User is immune to Ground moves and effects for five turns. |
| Magnetic Flux | electric | sta | — | — | 20 | Raises the Defense and Special Defense of all friendly Pokémon with plus or minus by one stage. |
| Magnitude | ground | phy | — | 100% | 30 | Power varies randomly from 10 to 150. |
| Make It Rain | steel | spe | 120 | 100% | 5 | |
| Malicious Moonsault | dark | phy | 180 | — | 1 | Inflicts regular damage with no additional effect. |
| Malignant Chain | poison | spe | 100 | 100% | 5 | |
| Mat Block | fighting | sta | — | — | 10 | Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out. |
| Matcha Gotcha | grass | spe | 80 | 90% | 15 | |
| Max Airstream | flying | phy | 10 | — | 10 | Inflicts regular damage with no additional effect. |
| Max Darkness | dark | phy | 10 | — | 10 | Inflicts regular damage with no additional effect. |
| Max Flare | fire | phy | 100 | — | 10 | Inflicts regular damage with no additional effect. |
| Max Flutterby | bug | phy | 10 | — | 10 | Inflicts regular damage with no additional effect. |
| Max Geyser | water | phy | 10 | — | 10 | Inflicts regular damage with no additional effect. |
| Max Guard | normal | sta | — | — | 10 | Prevents any moves from hitting the user this turn. |
| Max Hailstorm | ice | phy | 10 | — | 10 | Inflicts regular damage with no additional effect. |
| Max Knuckle | fighting | phy | 10 | — | 10 | Inflicts regular damage with no additional effect. |
| Max Lightning | electric | phy | 10 | — | 10 | Inflicts regular damage with no additional effect. |
| Max Mindstorm | psychic | phy | 10 | — | 10 | Inflicts regular damage with no additional effect. |
| Max Ooze | poison | phy | 10 | — | 10 | Inflicts regular damage with no additional effect. |
| Max Overgrowth | grass | phy | 10 | — | 10 | Inflicts regular damage with no additional effect. |
| Max Phantasm | ghost | phy | 10 | — | 10 | Inflicts regular damage with no additional effect. |
| Max Quake | ground | phy | 10 | — | 10 | Inflicts regular damage with no additional effect. |
| Max Rockfall | rock | phy | 10 | — | 10 | Inflicts regular damage with no additional effect. |
| Max Starfall | fairy | phy | 10 | — | 10 | Inflicts regular damage with no additional effect. |
| Max Steelspike | steel | phy | 10 | — | 10 | Inflicts regular damage with no additional effect. |
| Max Strike | normal | phy | 10 | — | 10 | Inflicts regular damage with no additional effect. |
| Max Wyrmwind | dragon | phy | 10 | — | 10 | Inflicts regular damage with no additional effect. |
| Me First | normal | sta | — | — | 20 | Uses the target’s move against it before it attacks, with power increased by half. |
| Mean Look | normal | sta | — | — | 5 | Prevents the target from leaving battle. |
| Meditate | psychic | sta | — | — | 40 | Raises the user’s Attack by one stage. |
| Mega Drain | grass | spe | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. |
| Mega Kick | normal | phy | 120 | 75% | 5 | Inflicts regular damage with no additional effect. |
| Mega Punch | normal | phy | 80 | 85% | 20 | Inflicts regular damage with no additional effect. |
| Megahorn | bug | phy | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
| Memento | dark | sta | — | 100% | 10 | Lowers the target’s Attack and Special Attack by two stages. User faints. |
| Menacing Moonraze Maelstrom | ghost | spe | 200 | — | 1 | Cannot be disrupted by abilities. |
| Metal Burst | steel | phy | — | 100% | 10 | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. |
| Metal Claw | steel | phy | 50 | 95% | 35 | Has a $effect_chance% chance to raise the user’s Attack by one stage. |
| Metal Sound | steel | sta | — | 85% | 40 | Lowers the target’s Special Defense by two stages. |
| Meteor Assault | fighting | phy | 150 | 100% | 5 | User foregoes its next turn to recharge. |
| Meteor Beam | rock | spe | 120 | 90% | 10 | Inflicts regular damage with no additional effect. |
| Meteor Mash | steel | phy | 90 | 90% | 10 | Has a $effect_chance% chance to raise the user’s Attack by one stage. |
| Metronome | normal | sta | — | — | 10 | Randomly selects and uses any move in the game. |
| Mighty Cleave | rock | phy | 95 | 100% | 5 | |
| Milk Drink | normal | sta | — | — | 5 | Heals the user by half its max HP. |
| Mimic | normal | sta | — | — | 10 | Copies the target’s last used move. |
| Mind Blown | fire | spe | 150 | 100% | 5 | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. |
| Mind Reader | normal | sta | — | — | 5 | Ensures that the user’s next move will hit the target. |
| Minimize | normal | sta | — | — | 10 | Raises the user’s evasion by two stages. |
| Miracle Eye | psychic | sta | — | — | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark. |
| Mirror Coat | psychic | spe | — | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. |
| Mirror Move | flying | sta | — | — | 20 | Uses the target’s last used move. |
| Mirror Shot | steel | spe | 65 | 85% | 10 | Has a $effect_chance% chance to lower the target’s accuracy by one stage. |
| Mist | ice | sta | — | — | 30 | Protects the user’s stats from being changed by enemy moves. |
| Mist Ball | psychic | spe | 95 | 100% | 5 | Has a $effect_chance% chance to lower the target’s Special Attack by one stage. |
| Misty Explosion | fairy | spe | 100 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Misty Terrain | fairy | sta | — | — | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves. |
| Moonblast | fairy | spe | 95 | 100% | 15 | Has a $effect_chance% chance to lower the target’s Special Attack by one stage. |
| Moongeist Beam | ghost | spe | 100 | 100% | 5 | Cannot be disrupted by abilities. |
| Moonlight | fairy | sta | — | — | 5 | Heals the user by half its max HP. Affected by weather. |
| Morning Sun | normal | sta | — | — | 5 | Heals the user by half its max HP. Affected by weather. |
| Mortal Spin | poison | phy | 30 | 100% | 15 | |
| Mountain Gale | ice | phy | 100 | 85% | 10 | |
| Mud Bomb | ground | spe | 65 | 85% | 10 | Has a $effect_chance% chance to lower the target’s accuracy by one stage. |
| Mud Shot | ground | spe | 55 | 95% | 15 | Has a $effect_chance% chance to lower the target’s Speed by one stage. |
| Mud Slap | ground | spe | 20 | 100% | 10 | Has a $effect_chance% chance to lower the target’s accuracy by one stage. |
| Mud Sport | ground | sta | — | — | 15 | Halves all Electric-type damage. |
| Muddy Water | water | spe | 90 | 85% | 10 | Has a $effect_chance% chance to lower the target’s accuracy by one stage. |
| Multi Attack | normal | phy | 120 | 100% | 10 | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
| Mystical Fire | fire | spe | 75 | 100% | 10 | Has a $effect_chance% chance to lower the target’s Special Attack by one stage. |
| Mystical Power | psychic | spe | 70 | 90% | 10 |
N(15 moves)
| Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Nasty Plot | dark | sta | — | — | 20 | Raises the user’s Special Attack by two stages. |
| Natural Gift | normal | phy | — | 100% | 15 | Power and type depend on the held berry. |
| Nature Power | normal | sta | — | — | 20 | Uses a move which depends upon the terrain. |
| Natures Madness | fairy | spe | — | 90% | 10 | Inflicts damage equal to half the target’s HP. |
| Needle Arm | grass | phy | 60 | 100% | 15 | Has a $effect_chance% chance to make the target flinch. |
| Never Ending Nightmare Physical | ghost | phy | — | — | 1 | Inflicts regular damage with no additional effect. |
| Never Ending Nightmare Special | ghost | spe | — | — | 1 | Inflicts regular damage with no additional effect. |
| Night Daze | dark | spe | 85 | 95% | 10 | Has a $effect_chance% chance to lower the target’s accuracy by one stage. |
| Night Shade | ghost | spe | — | 100% | 15 | Inflicts damage equal to the user’s level. |
| Night Slash | dark | phy | 70 | 100% | 15 | Has an increased chance for a critical hit. |
| Nightmare | ghost | sta | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it’s asleep. |
| No Retreat | fighting | sta | — | — | 5 | Hits twice in one turn, with a $effect_chance% chance to make the target flinch. |
| Noble Roar | normal | sta | — | 100% | 30 | Lowers the target’s Attack and Special Attack by one stage. |
| Noxious Torque | poison | phy | 100 | 100% | 10 | |
| Nuzzle | electric | phy | 20 | 100% | 20 | Has a $effect_chance% chance to paralyze the target. |
O(12 moves)
| Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Oblivion Wing | flying | spe | 80 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. |
| Obstruct | dark | sta | — | 100% | 10 | |
| Oceanic Operetta | water | spe | 195 | — | 1 | Inflicts regular damage with no additional effect. |
| Octazooka | water | spe | 65 | 85% | 10 | Has a $effect_chance% chance to lower the target’s accuracy by one stage. |
| Octolock | fighting | sta | — | 100% | 15 | |
| Odor Sleuth | normal | sta | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. |
| Ominous Wind | ghost | spe | 60 | 100% | 5 | Has a $effect_chance% chance to raise all of the user’s stats by one stage. |
| Order Up | dragon | phy | 80 | 100% | 10 | |
| Origin Pulse | water | spe | 110 | 85% | 10 | Inflicts regular damage with no additional effect. |
| Outrage | dragon | phy | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
| Overdrive | electric | spe | 80 | 100% | 10 | |
| Overheat | fire | spe | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. |
P(61 moves)
| Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Pain Split | normal | sta | — | — | 20 | Sets the user’s and targets’s HP to the average of their current HP. |
| Parabolic Charge | electric | spe | 65 | 100% | 20 | Heals the user for half the total damage dealt to all targets. |
| Parting Shot | dark | sta | — | 100% | 20 | Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out. |
| Pay Day | normal | phy | 40 | 100% | 20 | Scatters money on the ground worth five times the user’s level. |
| Payback | dark | phy | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. |
| Peck | flying | phy | 35 | 100% | 35 | Inflicts regular damage with no additional effect. |
| Perish Song | normal | sta | — | — | 5 | User and target both faint after three turns. |
| Petal Blizzard | grass | phy | 90 | 100% | 15 | Inflicts regular damage. |
| Petal Dance | grass | spe | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
| Phantom Force | ghost | phy | 90 | 100% | 10 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
| Photon Geyser | psychic | spe | 100 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Pika Papow | electric | spe | — | — | 20 | Inflicts regular damage with no additional effect. |
| Pin Missile | bug | phy | 25 | 95% | 20 | Hits 2-5 times in one turn. |
| Plasma Fists | electric | phy | 100 | 100% | 15 | After inflicting damage, causes all Normal-type moves to become Electric-type for the remainder of the turn. |
| Play Nice | normal | sta | — | — | 20 | Lowers the target’s Attack by one stage. |
| Play Rough | fairy | phy | 90 | 90% | 10 | Has a $effect_chance% chance to lower the target’s Attack by one stage. |
| Pluck | flying | phy | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. |
| Poison Fang | poison | phy | 50 | 100% | 15 | Has a $effect_chance% chance to badly poison the target. |
| Poison Gas | poison | sta | — | 90% | 40 | Poisons the target. |
| Poison Jab | poison | phy | 80 | 100% | 20 | Has a $effect_chance% chance to poison the target. |
| Poison Powder | poison | sta | — | 75% | 35 | Poisons the target. |
| Poison Sting | poison | phy | 15 | 100% | 35 | Has a $effect_chance% chance to poison the target. |
| Poison Tail | poison | phy | 50 | 100% | 25 | Has an increased chance for a critical hit and a $effect_chance% chance to poison the target. |
| Pollen Puff | bug | spe | 90 | 100% | 15 | Damages opponents, but heals allies for 50% of their max HP. |
| Poltergeist | ghost | phy | 110 | 90% | 5 | Inflicts regular damage with no additional effect. |
| Population Bomb | normal | phy | 20 | 90% | 10 | |
| Pounce | bug | phy | 50 | 100% | 20 | |
| Pound | normal | phy | 40 | 100% | 35 | Inflicts regular damage with no additional effect. |
| Powder | bug | sta | — | 100% | 20 | Explodes if the target uses a fire move this turn, damaging it for 1/4 its max HP and preventing the move. |
| Powder Snow | ice | spe | 40 | 100% | 25 | Has a $effect_chance% chance to freeze the target. |
| Power Gem | rock | spe | 80 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Power Shift | normal | sta | — | — | 10 | |
| Power Split | psychic | sta | — | — | 10 | Averages Attack and Special Attack with the target. |
| Power Swap | psychic | sta | — | — | 10 | User swaps Attack and Special Attack changes with the target. |
| Power Trick | psychic | sta | — | — | 10 | User swaps Attack and Defense. |
| Power Trip | dark | phy | 20 | 100% | 10 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| Power Up Punch | fighting | phy | 40 | 100% | 20 | Raises the user’s Attack by one stage after inflicting damage. |
| Power Whip | grass | phy | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
| Precipice Blades | ground | phy | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
| Present | normal | phy | — | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
| Prismatic Laser | psychic | spe | 160 | 100% | 10 | User foregoes its next turn to recharge. |
| Protect | normal | sta | — | — | 10 | Prevents any moves from hitting the user this turn. |
| Psybeam | psychic | spe | 65 | 100% | 20 | Has a $effect_chance% chance to confuse the target. |
| Psyblade | psychic | phy | 80 | 100% | 15 | |
| Psych Up | normal | sta | — | — | 10 | Discards the user’s stat changes and copies the target’s. |
| Psychic | psychic | spe | 90 | 100% | 10 | Has a $effect_chance% chance to lower the target’s Special Defense by one stage. |
| Psychic Fangs | psychic | phy | 85 | 100% | 10 | Destroys Reflect and Light Screen. |
| Psychic Noise | psychic | spe | 75 | 100% | 10 | |
| Psychic Terrain | psychic | sta | — | — | 10 | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
| Psycho Boost | psychic | spe | 140 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Psycho Cut | psychic | phy | 70 | 100% | 20 | Has an increased chance for a critical hit. |
| Psycho Shift | psychic | sta | — | 100% | 10 | Transfers the user’s major status effect to the target. |
| Psyshield Bash | psychic | phy | 70 | 90% | 10 | |
| Psyshock | psychic | spe | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. |
| Psystrike | psychic | spe | 100 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. |
| Psywave | psychic | spe | — | 100% | 15 | Inflicts damage between 50% and 150% of the user’s level. |
| Pulverizing Pancake | normal | phy | 210 | — | 1 | Inflicts regular damage with no additional effect. |
| Punishment | dark | phy | — | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. |
| Purify | poison | sta | — | — | 20 | Cures the target of a major status ailment and heals the user for 50% of its max HP. |
| Pursuit | dark | phy | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. |
| Pyro Ball | fire | phy | 120 | 90% | 5 | Has a $effect_chance% chance to burn the target. |
Q(4 moves)
| Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Quash | dark | sta | — | 100% | 15 | Makes the target act last this turn. |
| Quick Attack | normal | phy | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Quick Guard | fighting | sta | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. |
| Quiver Dance | bug | sta | — | — | 20 | Raises the user’s Special Attack, Special Defense, and Speed by one stage each. |
R(41 moves)
| Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Rage | normal | phy | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. |
| Rage Fist | ghost | phy | 50 | 100% | 10 | |
| Rage Powder | bug | sta | — | — | 20 | Redirects the target’s single-target effects to the user for this turn. |
| Raging Bull | normal | phy | 90 | 100% | 10 | |
| Raging Fury | fire | phy | 120 | 100% | 10 | |
| Rain Dance | water | sta | — | — | 5 | Changes the weather to rain for five turns. |
| Rapid Spin | normal | phy | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
| Razor Leaf | grass | phy | 55 | 95% | 25 | Has an increased chance for a critical hit. |
| Razor Shell | water | phy | 75 | 95% | 10 | Has a $effect_chance% chance to lower the target’s Defense by one stage. |
| Razor Wind | normal | spe | 80 | 100% | 10 | Requires a turn to charge before attacking. |
| Recover | normal | sta | — | — | 5 | Heals the user by half its max HP. |
| Recycle | normal | sta | — | — | 10 | User recovers the item it last used up. |
| Reflect | psychic | sta | — | — | 20 | Reduces damage from physical attacks by half. |
| Reflect Type | normal | sta | — | — | 15 | User becomes the target’s type. |
| Refresh | normal | sta | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. |
| Relic Song | normal | spe | 75 | 100% | 10 | Has a $effect_chance% chance to put the target to sleep. |
| Rest | psychic | sta | — | — | 5 | User sleeps for two turns, completely healing itself. |
| Retaliate | normal | phy | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. |
| Return | normal | phy | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. |
| Revelation Dance | normal | spe | 90 | 100% | 15 | Has the same type as the user. |
| Revenge | fighting | phy | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. |
| Reversal | fighting | phy | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Revival Blessing | normal | sta | — | — | 1 | |
| Rising Voltage | electric | spe | 70 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Roar | normal | sta | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Roar Of Time | dragon | spe | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| Rock Blast | rock | phy | 25 | 90% | 10 | Hits 2-5 times in one turn. |
| Rock Climb | normal | phy | 90 | 85% | 20 | Has a $effect_chance% chance to confuse the target. |
| Rock Polish | rock | sta | — | — | 20 | Raises the user’s Speed by two stages. |
| Rock Slide | rock | phy | 75 | 90% | 10 | Has a $effect_chance% chance to make the target flinch. |
| Rock Smash | fighting | phy | 40 | 100% | 15 | Has a $effect_chance% chance to lower the target’s Defense by one stage. |
| Rock Throw | rock | phy | 50 | 90% | 15 | Inflicts regular damage with no additional effect. |
| Rock Tomb | rock | phy | 60 | 95% | 15 | Has a $effect_chance% chance to lower the target’s Speed by one stage. |
| Rock Wrecker | rock | phy | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| Role Play | psychic | sta | — | — | 10 | Copies the target’s ability. |
| Rolling Kick | fighting | phy | 60 | 85% | 15 | Has a $effect_chance% chance to make the target flinch. |
| Rollout | rock | phy | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
| Roost | flying | sta | — | — | 5 | Heals the user by half its max HP. |
| Rototiller | ground | sta | — | — | 10 | Raises the Attack and Special Attack of all grass Pokémon in battle. |
| Round | normal | spe | 60 | 100% | 15 | Has double power if it’s used more than once per turn. |
| Ruination | dark | spe | 1 | 90% | 10 |
S(170 moves)
| Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Sacred Fire | fire | phy | 100 | 95% | 5 | Has a $effect_chance% chance to burn the target. Lets frozen Pokémon thaw themselves. |
| Sacred Sword | fighting | phy | 90 | 100% | 15 | Ignores the target’s stat modifiers. |
| Safeguard | normal | sta | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. |
| Salt Cure | rock | phy | 40 | 100% | 15 | |
| Sand Attack | ground | sta | — | 100% | 15 | Lowers the target’s accuracy by one stage. |
| Sand Tomb | ground | phy | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Sandsear Storm | ground | spe | 100 | 80% | 10 | |
| Sandstorm | rock | sta | — | — | 10 | Changes the weather to a sandstorm for five turns. |
| Sappy Seed | grass | phy | 100 | 90% | 10 | Inflicts regular damage with no additional effect. |
| Savage Spin Out Physical | bug | phy | — | — | 1 | Inflicts regular damage with no additional effect. |
| Savage Spin Out Special | bug | spe | — | — | 1 | Inflicts regular damage with no additional effect. |
| Scald | water | spe | 80 | 100% | 15 | Has a $effect_chance% chance to burn the target. |
| Scale Shot | dragon | phy | 25 | 90% | 20 | Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. |
| Scary Face | normal | sta | — | 100% | 10 | Lowers the target’s Speed by two stages. |
| Scorching Sands | ground | spe | 70 | 100% | 10 | Has a $effect_chance% chance to burn the target. |
| Scratch | normal | phy | 40 | 100% | 35 | Inflicts regular damage with no additional effect. |
| Screech | normal | sta | — | 85% | 40 | Lowers the target’s Defense by two stages. |
| Searing Shot | fire | spe | 100 | 100% | 5 | Has a $effect_chance% chance to burn the target. |
| Searing Sunraze Smash | steel | phy | 200 | — | 1 | Cannot be disrupted by abilities. |
| Secret Power | normal | phy | 70 | 100% | 20 | Has a $effect_chance% chance to inflict a status effect which depends upon the terrain. |
| Secret Sword | fighting | spe | 85 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. |
| Seed Bomb | grass | phy | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Seed Flare | grass | spe | 120 | 85% | 5 | Has a $effect_chance% chance to lower the target’s Special Defense by two stages. |
| Seismic Toss | fighting | phy | — | 100% | 20 | Inflicts damage equal to the user’s level. |
| Self Destruct | normal | phy | 200 | 100% | 5 | User faints. |
| Shadow Ball | ghost | spe | 80 | 100% | 15 | Has a $effect_chance% chance to lower the target’s Special Defense by one stage. |
| Shadow Blast | shadow | phy | 80 | 100% | 0 | Has an increased chance for a critical hit. |
| Shadow Blitz | shadow | phy | 40 | 100% | 0 | Inflicts regular damage with no additional effect. |
| Shadow Bolt | shadow | spe | 75 | 100% | 0 | Has a $effect_chance% chance to paralyze the target. |
| Shadow Bone | ghost | phy | 85 | 100% | 10 | Has a $effect_chance% chance to lower the target’s Defense by one stage. |
| Shadow Break | shadow | phy | 75 | 100% | 0 | Inflicts regular damage with no additional effect. |
| Shadow Chill | shadow | spe | 75 | 100% | 0 | Has a $effect_chance% chance to freeze the target. |
| Shadow Claw | ghost | phy | 70 | 100% | 15 | Has an increased chance for a critical hit. |
| Shadow Down | shadow | sta | — | 100% | 0 | Lowers the target’s Defense by two stages. |
| Shadow End | shadow | phy | 120 | 60% | 0 | User receives 1/2 its HP in recoil. |
| Shadow Fire | shadow | spe | 75 | 100% | 0 | Has a $effect_chance% chance to burn the target. |
| Shadow Force | ghost | phy | 120 | 100% | 5 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
| Shadow Half | shadow | spe | — | 100% | 0 | Halves HP of all Pokémon on the field. Must recharge |
| Shadow Hold | shadow | sta | — | — | 0 | Prevents the target from leaving battle. |
| Shadow Mist | shadow | sta | — | 100% | 0 | Lowers the target’s evasion by two stages. |
| Shadow Panic | shadow | sta | — | 90% | 0 | Confuses the target. |
| Shadow Punch | ghost | phy | 60 | — | 20 | Never misses. |
| Shadow Rave | shadow | spe | 70 | 100% | 0 | Inflicts regular damage with no additional effect. |
| Shadow Rush | shadow | phy | 55 | 100% | 0 | Has an increased chance for a critical hit in Hyper Mode. |
| Shadow Shed | shadow | sta | — | — | 0 | Removes Light Screen, Reflect, and Safeguard. |
| Shadow Sky | shadow | sta | — | — | 0 | Changes the weather to Shadow Sky for five turns. |
| Shadow Sneak | ghost | phy | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Shadow Storm | shadow | spe | 95 | 100% | 0 | Inflicts regular damage with no additional effect. |
| Shadow Wave | shadow | spe | 50 | 100% | 0 | Inflicts regular damage with no additional effect. |
| Sharpen | normal | sta | — | — | 30 | Raises the user’s Attack by one stage. |
| Shattered Psyche Physical | psychic | phy | — | — | 1 | Inflicts regular damage with no additional effect. |
| Shattered Psyche Special | psychic | spe | — | — | 1 | Inflicts regular damage with no additional effect. |
| Shed Tail | normal | sta | — | — | 10 | |
| Sheer Cold | ice | spe | — | 30% | 5 | Causes a one-hit KO. |
| Shell Side Arm | poison | spe | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Shell Smash | normal | sta | — | — | 15 | Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage. |
| Shell Trap | fire | spe | 150 | 100% | 5 | Only inflicts damage if the user was hit by a physical move this turn. |
| Shelter | steel | sta | — | — | 10 | |
| Shift Gear | steel | sta | — | — | 10 | Raises the user’s Attack by one stage and its Speed by two stages. |
| Shock Wave | electric | spe | 60 | — | 20 | Never misses. |
| Shore Up | ground | sta | — | — | 5 | Heals the user for ½ its max HP, or ⅔ during a sandstorm. |
| Signal Beam | bug | spe | 75 | 100% | 15 | Has a $effect_chance% chance to confuse the target. |
| Silk Trap | bug | sta | — | — | 10 | |
| Silver Wind | bug | spe | 60 | 100% | 5 | Has a $effect_chance% chance to raise all of the user’s stats by one stage. |
| Simple Beam | normal | sta | — | 100% | 15 | Changes the target’s ability to Simple. |
| Sing | normal | sta | — | 55% | 15 | Puts the target to sleep. |
| Sinister Arrow Raid | ghost | phy | 180 | — | 1 | Inflicts regular damage with no additional effect. |
| Sizzly Slide | fire | phy | 60 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Sketch | normal | sta | — | — | 1 | Permanently becomes the target’s last used move. |
| Skill Swap | psychic | sta | — | — | 10 | User and target swap abilities. |
| Skitter Smack | bug | phy | 70 | 90% | 10 | Inflicts regular damage with no additional effect. |
| Skull Bash | normal | phy | 130 | 100% | 10 | Raises the user’s Defense by one stage. User charges for one turn before attacking. |
| Sky Attack | flying | phy | 140 | 90% | 5 | User charges for one turn before attacking. Has a $effect_chance% chance to make the target flinch. |
| Sky Drop | flying | phy | 60 | 100% | 10 | Carries the target high into the air, dodging all attacks against either, and drops it next turn. |
| Sky Uppercut | fighting | phy | 85 | 90% | 15 | Inflicts regular damage and can hit Bounce and Fly users. |
| Slack Off | normal | sta | — | — | 5 | Heals the user by half its max HP. |
| Slam | normal | phy | 80 | 75% | 20 | Inflicts regular damage with no additional effect. |
| Slash | normal | phy | 70 | 100% | 20 | Has an increased chance for a critical hit. |
| Sleep Powder | grass | sta | — | 75% | 15 | Puts the target to sleep. |
| Sleep Talk | normal | sta | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Sludge | poison | spe | 65 | 100% | 20 | Has a $effect_chance% chance to poison the target. |
| Sludge Bomb | poison | spe | 90 | 100% | 10 | Has a $effect_chance% chance to poison the target. |
| Sludge Wave | poison | spe | 95 | 100% | 10 | Has a $effect_chance% chance to poison the target. |
| Smack Down | rock | phy | 50 | 100% | 15 | Removes any immunity to Ground damage. |
| Smart Strike | steel | phy | 70 | — | 10 | Never misses. |
| Smelling Salts | normal | phy | 70 | 100% | 10 | If the target is paralyzed, inflicts double damage and cures the paralysis. |
| Smog | poison | spe | 30 | 70% | 20 | Has a $effect_chance% chance to poison the target. |
| Smokescreen | normal | sta | — | 100% | 20 | Lowers the target’s accuracy by one stage. |
| Snap Trap | grass | phy | 35 | 100% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Snarl | dark | spe | 55 | 95% | 15 | Has a $effect_chance% chance to lower the target’s Special Attack by one stage. |
| Snatch | dark | sta | — | — | 10 | Steals the target’s move, if it’s self-targeted. |
| Snipe Shot | water | spe | 80 | 100% | 15 | Sets Reflect on the user’s side of the field after inflicting damage. |
| Snore | normal | spe | 50 | 100% | 15 | Has a $effect_chance% chance to make the target flinch. Only works if the user is sleeping. |
| Snowscape | ice | sta | — | — | 10 | |
| Soak | water | sta | — | 100% | 20 | Changes the target’s type to Water. |
| Soft Boiled | normal | sta | — | — | 5 | Heals the user by half its max HP. |
| Solar Beam | grass | spe | 120 | 100% | 10 | Requires a turn to charge before attacking. |
| Solar Blade | grass | phy | 125 | 100% | 10 | Requires a turn to charge before attacking. |
| Sonic Boom | normal | spe | — | 90% | 20 | Inflicts 20 points of damage. |
| Soul Stealing 7 Star Strike | ghost | phy | 195 | — | 1 | Inflicts regular damage with no additional effect. |
| Spacial Rend | dragon | spe | 100 | 95% | 5 | Has an increased chance for a critical hit. |
| Spark | electric | phy | 65 | 100% | 20 | Has a $effect_chance% chance to paralyze the target. |
| Sparkling Aria | water | spe | 90 | 100% | 10 | Cures the target of burns. |
| Sparkly Swirl | fairy | spe | 120 | 85% | 5 | Inflicts regular damage with no additional effect. |
| Spectral Thief | ghost | phy | 90 | 100% | 10 | Steals the target’s stat increases, then inflicts damage. |
| Speed Swap | psychic | sta | — | — | 10 | Exchanges the user’s Speed with the target’s. |
| Spicy Extract | grass | sta | — | — | 15 | |
| Spider Web | bug | sta | — | — | 10 | Prevents the target from leaving battle. |
| Spike Cannon | normal | phy | 20 | 100% | 15 | Hits 2-5 times in one turn. |
| Spikes | ground | sta | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. |
| Spiky Shield | grass | sta | — | — | 10 | Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP. |
| Spin Out | steel | phy | 100 | 100% | 5 | |
| Spirit Break | fairy | phy | 75 | 100% | 15 | Has a $effect_chance% chance to lower the target’s Special Attack by one stage. |
| Spirit Shackle | ghost | phy | 80 | 100% | 10 | Traps the target. |
| Spit Up | normal | spe | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. |
| Spite | ghost | sta | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. |
| Splash | normal | sta | — | — | 40 | Does nothing. |
| Splintered Stormshards | rock | phy | 190 | — | 1 | Inflicts damage and removes any terrain present on the battlefield. |
| Splishy Splash | water | spe | 90 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Spore | grass | sta | — | 100% | 15 | Puts the target to sleep. |
| Spotlight | normal | sta | — | — | 15 | Forces the target’s opponents to aim at the target for the rest of the turn. |
| Springtide Storm | fairy | spe | 100 | 80% | 5 | |
| Stealth Rock | rock | sta | — | — | 20 | Causes damage when opposing Pokémon switch in. |
| Steam Eruption | water | spe | 110 | 95% | 5 | Has a $effect_chance% chance to burn the target. |
| Steamroller | bug | phy | 65 | 100% | 20 | Has a $effect_chance% chance to make the target flinch. |
| Steel Beam | steel | spe | 140 | 95% | 5 | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. |
| Steel Roller | steel | phy | 130 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Steel Wing | steel | phy | 70 | 90% | 25 | Has a 10% chance to raise the user’s Defense by one stage. |
| Sticky Web | bug | sta | — | — | 20 | Covers the opposing field, lowering opponents’ Speed by one stage upon switching in. |
| Stockpile | normal | sta | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. |
| Stoked Sparksurfer | electric | spe | 175 | — | 1 | Has a $effect_chance% chance to paralyze the target. |
| Stomp | normal | phy | 65 | 100% | 20 | Has a $effect_chance% chance to make the target flinch. |
| Stomping Tantrum | ground | phy | 75 | 100% | 10 | Has double power if the user’s last move failed. |
| Stone Axe | rock | phy | 65 | 90% | 15 | |
| Stone Edge | rock | phy | 100 | 80% | 5 | Has an increased chance for a critical hit. |
| Stored Power | psychic | spe | 20 | 100% | 10 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| Storm Throw | fighting | phy | 60 | 100% | 10 | Always scores a critical hit. |
| Strange Steam | fairy | spe | 90 | 95% | 10 | Has a $effect_chance% chance to confuse the target. |
| Strength | normal | phy | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Strength Sap | grass | sta | — | 100% | 10 | Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage. |
| String Shot | bug | sta | — | 95% | 40 | Lowers the target’s Speed by two stages. |
| Struggle | normal | phy | 50 | — | 1 | User takes 1/4 its max HP in recoil. |
| Struggle Bug | bug | spe | 50 | 100% | 20 | Has a $effect_chance% chance to lower the target’s Special Attack by one stage. |
| Stuff Cheeks | normal | sta | — | — | 10 | Cures the entire party of major status effects after inflicting damage. |
| Stun Spore | grass | sta | — | 75% | 30 | Paralyzes the target. |
| Submission | fighting | phy | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. |
| Substitute | normal | sta | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Subzero Slammer Physical | ice | phy | — | — | 1 | Inflicts regular damage with no additional effect. |
| Subzero Slammer Special | ice | spe | — | — | 1 | Inflicts regular damage with no additional effect. |
| Sucker Punch | dark | phy | 70 | 100% | 5 | Only works if the target is about to use a damaging move. |
| Sunny Day | fire | sta | — | — | 5 | Changes the weather to sunny for five turns. |
| Sunsteel Strike | steel | phy | 100 | 100% | 5 | Cannot be disrupted by abilities. |
| Super Fang | normal | phy | — | 90% | 10 | Inflicts damage equal to half the target’s HP. |
| Supercell Slam | electric | phy | 100 | 95% | 15 | |
| Superpower | fighting | phy | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. |
| Supersonic | normal | sta | — | 55% | 20 | Confuses the target. |
| Supersonic Skystrike Physical | flying | phy | — | — | 1 | Inflicts regular damage with no additional effect. |
| Supersonic Skystrike Special | flying | spe | — | — | 1 | Inflicts regular damage with no additional effect. |
| Surf | water | spe | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. |
| Surging Strikes | water | phy | 25 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Swagger | normal | sta | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. |
| Swallow | normal | sta | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
| Sweet Kiss | fairy | sta | — | 75% | 10 | Confuses the target. |
| Sweet Scent | normal | sta | — | 100% | 20 | Lowers the target’s evasion by one stage. |
| Swift | normal | spe | 60 | — | 20 | Never misses. |
| Switcheroo | dark | sta | — | 100% | 10 | User and target swap items. |
| Swords Dance | normal | sta | — | — | 20 | Raises the user’s Attack by two stages. |
| Synchronoise | psychic | spe | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. |
| Synthesis | grass | sta | — | — | 5 | Heals the user by half its max HP. Affected by weather. |
| Syrup Bomb | grass | spe | 60 | 85% | 10 |
T(61 moves)
| Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Tachyon Cutter | steel | spe | 50 | — | 10 | |
| Tackle | normal | phy | 40 | 100% | 35 | Inflicts regular damage with no additional effect. |
| Tail Glow | bug | sta | — | — | 20 | Raises the user’s Special Attack by three stages. |
| Tail Slap | normal | phy | 25 | 85% | 10 | Hits 2-5 times in one turn. |
| Tail Whip | normal | sta | — | 100% | 30 | Lowers the target’s Defense by one stage. |
| Tailwind | flying | sta | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. |
| Take Down | normal | phy | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. |
| Take Heart | psychic | sta | — | — | 10 | |
| Tar Shot | rock | sta | — | 100% | 15 | |
| Taunt | dark | sta | — | 100% | 20 | For the next few turns, the target can only use damaging moves. |
| Tearful Look | normal | sta | — | — | 20 | Lowers the target’s Attack and Special Attack by one stage. |
| Teatime | normal | sta | — | — | 10 | |
| Techno Blast | normal | spe | 120 | 100% | 5 | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
| Tectonic Rage Physical | ground | phy | — | — | 1 | Inflicts regular damage with no additional effect. |
| Tectonic Rage Special | ground | spe | — | — | 1 | Inflicts regular damage with no additional effect. |
| Teeter Dance | normal | sta | — | 100% | 20 | Confuses the target. |
| Telekinesis | psychic | sta | — | — | 15 | Moves have 100% accuracy against the target for three turns. |
| Teleport | psychic | sta | — | — | 20 | Immediately ends wild battles. No effect otherwise. |
| Temper Flare | fire | phy | 75 | 100% | 10 | |
| Tera Blast | normal | spe | 80 | 100% | 10 | |
| Tera Starstorm | normal | spe | 120 | 100% | 5 | |
| Terrain Pulse | normal | spe | 50 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Thief | dark | phy | 60 | 100% | 25 | Takes the target’s item. |
| Thousand Arrows | ground | phy | 90 | 100% | 10 | Grounds the target, and hits even Flying-type or levitating Pokémon. |
| Thousand Waves | ground | phy | 90 | 100% | 10 | Prevents the target from leaving battle. |
| Thrash | normal | phy | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
| Throat Chop | dark | phy | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. |
| Thunder | electric | spe | 110 | 70% | 10 | Has a $effect_chance% chance to paralyze the target. |
| Thunder Cage | electric | spe | 80 | 90% | 15 | Inflicts regular damage with no additional effect. |
| Thunder Fang | electric | phy | 65 | 95% | 15 | Has a $effect_chance% chance to paralyze the target and a $effect_chance% chance to make the target flinch. |
| Thunder Punch | electric | phy | 75 | 100% | 15 | Has a $effect_chance% chance to paralyze the target. |
| Thunder Shock | electric | spe | 40 | 100% | 30 | Has a $effect_chance% chance to paralyze the target. |
| Thunder Wave | electric | sta | — | 90% | 20 | Paralyzes the target. |
| Thunderbolt | electric | spe | 90 | 100% | 15 | Has a $effect_chance% chance to paralyze the target. |
| Thunderclap | electric | spe | 70 | 100% | 5 | |
| Thunderous Kick | fighting | phy | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Tickle | normal | sta | — | 100% | 20 | Lowers the target’s Attack and Defense by one stage. |
| Tidy Up | normal | sta | — | — | 10 | |
| Topsy Turvy | dark | sta | — | — | 20 | Inverts the target’s stat modifiers. |
| Torch Song | fire | spe | 80 | 100% | 10 | |
| Torment | dark | sta | — | 100% | 15 | Prevents the target from using the same move twice in a row. |
| Toxic | poison | sta | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
| Toxic Spikes | poison | sta | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
| Toxic Thread | poison | sta | — | 100% | 20 | Poisons the target and lowers its Speed by one stage. |
| Trailblaze | grass | phy | 50 | 100% | 20 | |
| Transform | normal | sta | — | — | 10 | User becomes a copy of the target until it leaves battle. |
| Tri Attack | normal | spe | 80 | 100% | 10 | Has a $effect_chance% chance to burn, freeze, or paralyze the target. |
| Trick | psychic | sta | — | 100% | 10 | User and target swap items. |
| Trick Or Treat | ghost | sta | — | 100% | 20 | Adds ghost to the target’s types. |
| Trick Room | psychic | sta | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
| Triple Arrows | fighting | phy | 90 | 100% | 10 | |
| Triple Axel | ice | phy | 20 | 90% | 10 | Inflicts regular damage with no additional effect. |
| Triple Dive | water | phy | 30 | 95% | 10 | |
| Triple Kick | fighting | phy | 10 | 90% | 10 | Hits three times, increasing power by 100% with each successful hit. |
| Trop Kick | grass | phy | 70 | 100% | 15 | Lowers the target’s Attack by one stage after inflicting damage. |
| Trump Card | normal | spe | — | — | 5 | Power increases when this move has less PP, up to a maximum of 200. |
| Twin Beam | psychic | spe | 40 | 100% | 10 | |
| Twineedle | bug | phy | 25 | 100% | 20 | Hits twice in the same turn. Has a $effect_chance% chance to poison the target. |
| Twinkle Tackle Physical | fairy | phy | — | — | 1 | Inflicts regular damage with no additional effect. |
| Twinkle Tackle Special | fairy | spe | — | — | 1 | Inflicts regular damage with no additional effect. |
| Twister | dragon | spe | 40 | 100% | 20 | Has a $effect_chance% chance to make the target flinch. |
U(3 moves)
| Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| U Turn | bug | phy | 70 | 100% | 20 | User must switch out after attacking. |
| Upper Hand | fighting | phy | 65 | 100% | 15 | |
| Uproar | normal | spe | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
V(11 moves)
| Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| V Create | fire | phy | 180 | 95% | 5 | Lowers the user’s Defense, Special Defense, and Speed by one stage each. |
| Vacuum Wave | fighting | spe | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Veevee Volley | normal | phy | — | — | 20 | Inflicts regular damage with no additional effect. |
| Venom Drench | poison | sta | — | 100% | 20 | Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned. |
| Venoshock | poison | spe | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. |
| Vice Grip | normal | phy | 55 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Victory Dance | fighting | sta | — | — | 10 | |
| Vine Whip | grass | phy | 45 | 100% | 25 | Inflicts regular damage with no additional effect. |
| Vital Throw | fighting | phy | 70 | — | 10 | Never misses. |
| Volt Switch | electric | spe | 70 | 100% | 20 | User must switch out after attacking. |
| Volt Tackle | electric | phy | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a $effect_chance% chance to paralyze the target. |
W(27 moves)
| Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Wake Up Slap | fighting | phy | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. |
| Water Gun | water | spe | 40 | 100% | 25 | Inflicts regular damage with no additional effect. |
| Water Pledge | water | spe | 80 | 100% | 10 | With Grass Pledge, halves opposing Pokémon’s Speed for four turns. |
| Water Pulse | water | spe | 60 | 100% | 20 | Has a $effect_chance% chance to confuse the target. |
| Water Shuriken | water | spe | 15 | 100% | 20 | Hits 2–5 times. |
| Water Sport | water | sta | — | — | 15 | Halves all Fire-type damage. |
| Water Spout | water | spe | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
| Waterfall | water | phy | 80 | 100% | 15 | Has a $effect_chance% chance to make the target flinch. |
| Wave Crash | water | phy | 120 | 100% | 10 | |
| Weather Ball | normal | spe | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather’s type. |
| Whirlpool | water | spe | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
| Whirlwind | normal | sta | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Wicked Blow | dark | phy | 75 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Wicked Torque | dark | phy | 80 | 100% | 10 | |
| Wide Guard | rock | sta | — | — | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
| Wild Charge | electric | phy | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
| Wildbolt Storm | electric | spe | 100 | 80% | 10 | |
| Will O Wisp | fire | sta | — | 85% | 15 | Burns the target. |
| Wing Attack | flying | phy | 60 | 100% | 35 | Inflicts regular damage with no additional effect. |
| Wish | normal | sta | — | — | 10 | User will recover half its max HP at the end of the next turn. |
| Withdraw | water | sta | — | — | 40 | Raises the user’s Defense by one stage. |
| Wonder Room | psychic | sta | — | — | 10 | All Pokémon’s Defense and Special Defense are swapped for 5 turns. |
| Wood Hammer | grass | phy | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
| Work Up | normal | sta | — | — | 30 | Raises the user’s Attack and Special Attack by one stage each. |
| Worry Seed | grass | sta | — | 100% | 10 | Changes the target’s ability to Insomnia. |
| Wrap | normal | phy | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Wring Out | normal | spe | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
X(1 moves)
| Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| X Scissor | bug | phy | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |
Y(1 moves)
| Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Yawn | normal | sta | — | — | 10 | Target sleeps at the end of the next turn. |
Z(4 moves)
| Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Zap Cannon | electric | spe | 120 | 50% | 5 | Has a $effect_chance% chance to paralyze the target. |
| Zen Headbutt | psychic | phy | 80 | 90% | 15 | Has a $effect_chance% chance to make the target flinch. |
| Zing Zap | electric | phy | 80 | 100% | 10 | Has a $effect_chance% chance to make the target flinch. |
| Zippy Zap | electric | phy | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |