Pokémon Abilities
Complete database of all 367 abilities in Pokémon games
About Pokémon Abilities
Abilities are passive effects that each Pokémon has. They were introduced in Generation III (Ruby & Sapphire) and have become a core part of competitive battling. Each Pokémon can have one of its possible Abilities, and some Pokémon have Hidden Abilities that are harder to obtain.
Most Popular Abilities
Adaptability
Gen 4Increases the same-type attack bonus from 1.5× to 2×.
Anticipation
Gen 4Notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move.
Big Pecks
Gen 5Protects against Defense drops.
Blaze
Gen 3Strengthens fire moves to inflict 1.5× damage at 1/3 max HP or less.
Chlorophyll
Gen 3Doubles Speed during strong sunlight.
Clear Body
Gen 3Prevents stats from being lowered by other Pokémon.
Competitive
Gen 6Raises Special Attack by two stages upon having any stat lowered.
Cursed Body
Gen 5Has a 30% chance of Disabling any move that hits the Pokémon.
Generation 3 Abilities(76 abilities)
Air Lock
Negates all effects of weather, but does not prevent the weather itself.
Arena Trap
Prevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air.
Battle Armor
Protects against critical hits.
Blaze
Strengthens fire moves to inflict 1.5× damage at 1/3 max HP or less.
Chlorophyll
Doubles Speed during strong sunlight.
Clear Body
Prevents stats from being lowered by other Pokémon.
Cloud Nine
Negates all effects of weather, but does not prevent the weather itself.
Color Change
Changes type to match when hit by a damaging move.
Compound Eyes
Increases moves' accuracy to 1.3×.
Cute Charm
Has a 30% chance of infatuating attacking Pokémon on contact.
Damp
Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
Drizzle
Summons rain that lasts indefinitely upon entering battle.
Drought
Summons strong sunlight that lasts indefinitely upon entering battle.
Early Bird
Makes sleep pass twice as quickly.
Effect Spore
Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
Flame Body
Has a 30% chance of burning attacking Pokémon on contact.
Flash Fire
Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Forecast
Changes castform's type and form to match the weather.
Guts
Increases Attack to 1.5× with a major status ailment.
Huge Power
Doubles Attack in battle.
Hustle
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Hyper Cutter
Prevents Attack from being lowered by other Pokémon.
Illuminate
Doubles the wild encounter rate.
Immunity
Prevents poison.
Inner Focus
Prevents flinching.
Insomnia
Prevents sleep.
Intimidate
Lowers opponents' Attack one stage upon entering battle.
Keen Eye
Prevents accuracy from being lowered.
Levitate
Evades ground moves.
Lightning Rod
Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Limber
Prevents paralysis.
Liquid Ooze
Damages opponents using leeching moves for as much as they would heal.
Magma Armor
Prevents freezing.
Magnet Pull
Prevents steel opponents from fleeing or switching out.
Marvel Scale
Increases Defense to 1.5× with a major status ailment.
Minus
Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
Natural Cure
Cures any major status ailment upon switching out.
Oblivious
Prevents infatuation and protects against captivate.
Overgrow
Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less.
Own Tempo
Prevents confusion.
Pickup
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Plus
Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
Poison Point
Has a 30% chance of poisoning attacking Pokémon on contact.
Pressure
Increases the PP cost of moves targetting the Pokémon by one.
Pure Power
Doubles Attack in battle.
Rain Dish
Heals for 1/16 max HP after each turn during rain.
Rock Head
Protects against recoil damage.
Rough Skin
Damages attacking Pokémon for 1/8 their max HP on contact.
Run Away
Ensures success fleeing from wild battles.
Sand Stream
Summons a sandstorm that lasts indefinitely upon entering battle.
Sand Veil
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Serene Grace
Doubles the chance of moves' extra effects occurring.
Shadow Tag
Prevents opponents from fleeing or switching out.
Shed Skin
Has a 33% chance of curing any major status ailment after each turn.
Shell Armor
Protects against critical hits.
Shield Dust
Protects against incoming moves' extra effects.
Soundproof
Protects against sound-based moves.
Speed Boost
Raises Speed one stage after each turn.
Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
Stench
Has a 10% chance of making target Pokémon flinch with each hit.
Sticky Hold
Prevents a held item from being removed by other Pokémon.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Suction Cups
Prevents being forced out of battle by other Pokémon's moves.
Swarm
Strengthens bug moves to inflict 1.5× damage at 1/3 max HP or less.
Swift Swim
Doubles Speed during rain.
Synchronize
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Thick Fat
Halves damage from fire and ice moves.
Torrent
Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less.
Trace
Copies an opponent's ability upon entering battle.
Truant
Skips every second turn.
Vital Spirit
Prevents sleep.
Volt Absorb
Absorbs electric moves, healing for 1/4 max HP.
Water Absorb
Absorbs water moves, healing for 1/4 max HP.
Water Veil
Prevents burns.
White Smoke
Prevents stats from being lowered by other Pokémon.
Wonder Guard
Protects against damaging moves that are not super effective.
Generation 4 Abilities(47 abilities)
Adaptability
Increases the same-type attack bonus from 1.5× to 2×.
Aftermath
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Anger Point
Raises Attack to the maximum of six stages upon receiving a critical hit.
Anticipation
Notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move.
Bad Dreams
Damages sleeping opponents for 1/8 their max HP after each turn.
Download
Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
Dry Skin
Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP.
Filter
Decreases damage taken from super-effective moves by 1/4.
Flower Gift
Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.
Forewarn
Reveals the opponents' strongest move upon entering battle.
Frisk
Reveals an opponent's held item upon entering battle.
Gluttony
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Heatproof
Halves damage from fire moves and burns.
Honey Gather
The Pokémon may pick up honey after battle.
Hydration
Cures any major status ailment after each turn during rain.
Ice Body
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Iron Fist
Strengthens punch-based moves to 1.2× their power.
Klutz
Prevents the Pokémon from using its held item in battle.
Leaf Guard
Protects against major status ailments during strong sunlight.
Magic Guard
Protects against damage not directly caused by a move.
Mold Breaker
Bypasses targets' abilities if they could hinder or prevent a move.
Motor Drive
Absorbs electric moves, raising Speed one stage.
Multitype
Changes arceus's type and form to match its held Plate.
No Guard
Ensures all moves used by and against the Pokémon hit.
Normalize
Makes the Pokémon's moves all act normal-type.
Poison Heal
Heals for 1/8 max HP after each turn when poisoned in place of damage.
Quick Feet
Increases Speed to 1.5× with a major status ailment.
Reckless
Strengthens recoil moves to 1.2× their power.
Rivalry
Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
Scrappy
Lets the Pokémon's normal and fighting moves hit ghost Pokémon.
Simple
Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.
Skill Link
Extends two-to-five-hit moves and triple kick to their full length every time.
Slow Start
Halves Attack and Speed for five turns upon entering battle.
Sniper
Strengthens critical hits to inflict 3× damage rather than 2×.
Snow Cloak
Increases evasion to 1.25× during hail. Protects against hail damage.
Snow Warning
Summons hail that lasts indefinitely upon entering battle.
Solar Power
Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
Solid Rock
Decreases damage taken from super-effective moves by 1/4.
Stall
Makes the Pokémon move last within its move's priority bracket.
Steadfast
Raises Speed one stage upon flinching.
Storm Drain
Redirects single-target water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.
Super Luck
Raises moves' critical hit rates one stage.
Tangled Feet
Doubles evasion when confused.
Technician
Strengthens moves of 60 base power or less to 1.5× their power.
Tinted Lens
Doubles damage inflicted with not-very-effective moves.
Unaware
Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
Unburden
Doubles Speed upon using or losing a held item.
Generation 5 Abilities(101 abilities)
Analytic
Strengthens moves to 1.3× their power when moving last.
Aqua Boost
Big Pecks
Protects against Defense drops.
Black Hole
Bodyguard
Bonanza
Calming
Celebrate
Climber
Confidence
Conqueror
Contrary
Inverts stat changes.
Cursed Body
Has a 30% chance of Disabling any move that hits the Pokémon.
Daze
Decoy
Deep Sleep
Defeatist
Halves Attack and Special Attack at 50% max HP or less.
Defiant
Raises Attack two stages upon having any stat lowered.
Disgust
Dodge
Explode
Flame Boost
Flare Boost
Increases Special Attack to 1.5× when burned.
Fortune
Friend Guard
Decreases all direct damage taken by friendly Pokémon to 0.75×.
Frighten
Frostbite
Grass Cloak
Gulp
Harvest
Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
Healer
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Heavy Metal
Doubles the Pokémon's weight.
Herbivore
Hero
High Rise
Hot Blooded
Illusion
Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
Imposter
Transforms upon entering battle.
Infiltrator
Bypasses light screen, reflect, and safeguard.
Instinct
Interference
Iron Barbs
Damages attacking Pokémon for 1/8 their max HP on contact.
Jagged Edge
Justified
Raises Attack one stage upon taking damage from a dark move.
Last Bastion
Life Force
Light Metal
Halves the Pokémon's weight.
Lullaby
Lunchbox
Magic Bounce
Reflects most non-damaging moves back at their user.
Medic
Melee
Mood Maker
Moody
Raises a random stat two stages and lowers another one stage after each turn.
Mountaineer
Moxie
Raises Attack one stage upon KOing a Pokémon.
Multiscale
Halves damage taken from full HP.
Mummy
Changes attacking Pokémon's abilities to Mummy on contact.
Nomad
Nurse
Omnipotent
Overcoat
Protects against damage from weather.
Parry
Perception
Pickpocket
Steals attacking Pokémon's held items on contact.
Poison Touch
Has a 30% chance of poisoning target Pokémon upon contact.
Power Nap
Prankster
Raises non-damaging moves' priority by one stage.
Pride
Rattled
Raises Speed one stage upon being hit by a dark, ghost, or bug move.
Regenerator
Heals for 1/3 max HP upon switching out.
Run Up
Sand Force
Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Sand Rush
Doubles Speed during a sandstorm. Protects against sandstorm damage.
Sandpit
Sap Sipper
Absorbs grass moves, raising Attack one stage.
Sequence
Shackle
Shadow Dash
Share
Sheer Force
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Shield
Skater
Spirit
Sponge
Sprint
Stealth
Telepathy
Protects against friendly Pokémon's damaging moves.
Tenacity
Teravolt
Bypasses targets' abilities if they could hinder or prevent moves.
Thrust
Toxic Boost
Increases Attack to 1.5× when poisoned.
Turboblaze
Bypasses targets' abilities if they could hinder or prevent moves.
Unnerve
Prevents opposing Pokémon from eating held Berries.
Vanguard
Victory Star
Increases moves' accuracy to 1.1× for friendly Pokémon.
Warm Blanket
Wave Rider
Weak Armor
Raises Speed and lowers Defense by one stage each upon being hit by a physical move.
Wonder Skin
Lowers incoming non-damaging moves' base accuracy to exactly 50%.
Zen Mode
Changes darmanitan's form after each turn depending on its HP: Zen Mode below 50% max HP, and Standard Mode otherwise.
Generation 6 Abilities(27 abilities)
Aerilate
Turns the bearer's normal moves into flying moves and strengthens them to 1.3× their power.
Aroma Veil
Protects allies against moves that affect their mental state.
Aura Break
Makes dark aura and fairy aura weaken moves of their respective types.
Bulletproof
Protects against bullet, ball, and bomb-based moves.
Cheek Pouch
Restores HP upon eating a Berry, in addition to the Berry's effect.
Competitive
Raises Special Attack by two stages upon having any stat lowered.
Dark Aura
Strengthens dark moves to 1.33× their power for all friendly and opposing Pokémon.
Delta Stream
Creates a mysterious air current, which cannot be replaced and causes moves to never be super effective against Flying Pokémon.
Desolate Land
Creates extremely harsh sunlight, which has all the properties of Sunny Day, cannot be replaced, and causes damaging Water moves to fail.
Fairy Aura
Strengthens fairy moves to 1.33× their power for all friendly and opposing Pokémon.
Flower Veil
Protects friendly grass Pokémon from having their stats lowered by other Pokémon.
Fur Coat
Halves damage from physical attacks.
Gale Wings
Raises flying moves' priority by one stage.
Gooey
Lowers attacking Pokémon's Speed by one stage on contact.
Grass Pelt
Boosts Defense while grassy terrain is in effect.
Magician
Steals the target's held item when the bearer uses a damaging move.
Mega Launcher
Strengthens aura and pulse moves to 1.5× their power.
Parental Bond
Lets the bearer hit twice with damaging moves. The second hit has half power.
Pixilate
Turns the bearer's normal moves into fairy moves and strengthens them to 1.3× their power.
Primordial Sea
Creates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail.
Protean
Changes the bearer's type to match each move it uses.
Refrigerate
Turns the bearer's normal moves into ice moves and strengthens them to 1.3× their power.
Stance Change
Changes aegislash to Blade Forme before using a damaging move, or Shield Forme before using kings shield.
Strong Jaw
Strengthens biting moves to 1.5× their power.
Sweet Veil
Prevents friendly Pokémon from sleeping.
Symbiosis
Passes the bearer's held item to an ally when the ally uses up its item.
Tough Claws
Strengthens moves that make contact to 1.33× their power.
Generation 7 Abilities(42 abilities)
Battery
Ally Pokémon's moves have their power increased to 1.3×.
Battle Bond
Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times.
Beast Boost
Raises this Pokémon's highest stat by one stage when it faints another Pokémon.
Berserk
Raises this Pokémon's Special Attack by one stage every time its HP drops below half.
Comatose
This Pokémon always acts as though it were Asleep.
Corrosion
This Pokémon can inflict poison on Poison and Steel Pokémon.
Dancer
Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.
Dazzling
Opposing Pokémon cannot use priority attacks.
Disguise
Prevents the first instance of battle damage.
Electric Surge
When this Pokémon enters battle, it changes the terrain to Electric Terrain.
Emergency Exit
This Pokémon automatically switches out when its HP drops below half.
Fluffy
Damage from contact moves is halved. Damage from Fire moves is doubled.
Full Metal Body
Other Pokémon cannot lower this Pokémon's stats.
Galvanize
This Pokémon's Normal moves are Electric and have their power increased to 1.2×.
Grassy Surge
When this Pokémon enters battle, it changes the terrain to Grassy Terrain.
Innards Out
When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.
Liquid Voice
Sound-based moves become Water-type.
Long Reach
This Pokémon's moves do not make contact.
Merciless
This Pokémon's moves critical hit against poisoned targets.
Misty Surge
When this Pokémon enters battle, it changes the terrain to Misty Terrain.
Neuroforce
Increases super-effective damage dealt to 1.25×.
Power Construct
Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%.
Power Of Alchemy
When an ally faints, this Pokémon gains its Ability.
Prism Armor
Reduces super-effective damage to 0.75×.
Psychic Surge
When this Pokémon enters battle, it changes the terrain to Psychic Terrain.
Queenly Majesty
Opposing Pokémon cannot use priority attacks.
Receiver
When an ally faints, this Pokémon gains its Ability.
Rks System
Changes this Pokémon's type to match its held Memory.
Schooling
Wishiwashi becomes Schooling Form when its HP is 25% or higher.
Shadow Shield
When this Pokémon has full HP, regular damage from moves is halved.
Shields Down
Transforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form.
Slush Rush
During Hail, this Pokémon has double Speed.
Soul Heart
This Pokémon's Special Attack rises by one stage every time any Pokémon faints.
Stakeout
This Pokémon's moves have double power against Pokémon that switched in this turn.
Stamina
Raises this Pokémon's Defense by one stage when it takes damage from a move.
Steelworker
This Pokémon's Steel moves have 1.5× power.
Surge Surfer
Doubles this Pokémon's Speed on Electric Terrain.
Tangling Hair
When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage.
Triage
This Pokémon's healing moves have their priority increased by 3.
Water Bubble
Halves damage from Fire moves, doubles damage of Water moves, and prevents burns.
Water Compaction
Raises this Pokémon's Defense by two stages when it's hit by a Water move.
Wimp Out
This Pokémon automatically switches out when its HP drops below half.
Generation 8 Abilities(34 abilities)
As One Glastrier
As One Spectrier
Ball Fetch
If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
Chilling Neigh
Boosts Attack after knocking out a Pokémon.
Cotton Down
When Ignores moves and abilities that draw in moves.
Curious Medicine
Resets all stat changes upon entering battlefield.
Dauntless Shield
Boosts Defense in battle.
Dragons Maw
Powers up Dragon-type moves.
Gorilla Tactics
Boosts the Pokémon's Attack stat but only allows the use of the first selected move.
Grim Neigh
Boosts Special Attack after knocking out a Pokémon.
Gulp Missile
If a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes its form depending on its remaining HP.
Hunger Switch
Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode
Ice Face
The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it snows.
Ice Scales
Halves damage from Special moves.
Intrepid Sword
Boosts Attack in battle.
Libero
Libero changes the Pokémon's type to that of its previously used attack.
Mimicry
Changes type depending on the terrain.
Mirror Armor
Reflects any stat-lowering effects.
Neutralizing Gas
Neutralizes abilities of all Pokémon in battle.
Pastel Veil
Prevents the Pokémon and its allies from being poisoned.
Perish Body
When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
Power Spot
Just being next to the Pokémon powers up moves.
Propeller Tail
Ignores moves and abilities that draw in moves.
Punk Rock
Boosts sound-based moves and halves damage from the same moves.
Quick Draw
Enables the Pokémon to move first occasionally.
Ripen
Doubles the effect of berries.
Sand Spit
Creates a sandstorm when hit by an attack.
Screen Cleaner
Nullifies effects of Light Screen, Reflect, and Aurora Veil.
Stalwart
Ignores moves and abilities that draw in moves.
Steam Engine
Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.
Steely Spirit
Powers up ally Pokémon's Steel-type moves.
Transistor
Powers up Electric-type moves.
Unseen Fist
Contact moves can strike through Protect/Detect.
Wandering Spirit
Swaps abilities with opponents on contact.
Generation 9 Abilities(40 abilities)
Anger Shell
When the Pokémon's HP drops below half, Anger Shell lowers its Defense and Special Defense but its Attack, Special Attack and Speed are raised.
Armor Tail
Prevents the opponent from using any moves that have priority, such as Quick Attack.
Beads Of Ruin
Lowers Special Defense of all Pokémon except itself.
Commander
Goes inside the mouth of an ally Dondozo if one is on the field.
Costar
Copies ally's stat changes on entering battle.
Cud Chew
Causes the Pokémon to reuse an already consumed Berry at the end of the next turn.
Earth Eater
Restores HP when hit by a Ground-type move.
Electromorphosis
When hit by an attack, the power of the next Electric-type move it uses is doubled.
Embody Aspect
Embody Aspect boosts a particular stat, depending on the form of a Terastallized Ogerpon
Good As Gold
Gives immunity to status moves.
Guard Dog
Boosts Attack if intimidated, and prevents being forced to switch out.
Hadron Engine
Creates an Electric Terrain when entering battle, and boosts Special Attack while active.
Hospitality
When a Pokémon with Hospitality enters a battle, it restores HP for an ally by 25%.
Lingering Aroma
Contact changes the attacker's Ability to Lingering Aroma.
Minds Eye
The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves.
Mycelium Might
Status moves go last, but are not affected by the opponent's ability.
Opportunist
Copies stat boosts by the opponent.
Orichalcum Pulse
Turns the sunlight harsh when entering battle, and boosts Attack while active.
Poison Puppeteer
Pokémon poisoned by Pecharunt's moves will also become confused.
Protosynthesis
Raises highest stat in harsh sunlight, or if holding Booster Energy.
Purifying Salt
Protects from status conditions and halves damage from Ghost-type moves.
Quark Drive
Raises highest stat on Electric Terrain, or if holding Booster Energy.
Rocky Payload
Powers up Rock-type moves.
Seed Sower
Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
Sharpness
Powers up slicing moves.
Supersweet Syrup
Once per battle, when a Pokémon with Supersweet Syrup enters the battle, it lowers the evasion stat of all adjacent opponents by one stage.
Supreme Overlord
Attack and Special Attack are boosted for each party Pokémon that has been defeated.
Sword Of Ruin
Lowers Defense of all Pokémon except itself.
Tablets Of Ruin
Lowers Attack of all Pokémon except itself.
Tera Shell
All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective.
Tera Shift
When Terapagos enters the battle, it turns into its Terastal Form until the end of the battle.
Teraform Zero
As soon as Terapagos assumes its Stellar Form, it will immediately neutralize weather and terrain effects.
Thermal Exchange
Raises Attack when hit by a Fire-type move. Cannot be burned.
Toxic Chain
May cause bad poisoning when the Pokémon hits an opponent with a move.
Toxic Debris
Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
Vessel Of Ruin
Lowers Special Attack of all Pokémon except itself.
Well Baked Body
Immune to Fire-type moves, and Defense is sharply boosted.
Wind Power
When hit by a wind move, the power of the next Electric-type move it uses is doubled.
Wind Rider
Gives immunity to wind moves, and causes the Pokémon's Attack to increase by one stage when hit by one.
Zero To Hero
Transforms into its Hero Form when switching out.