Generation 5 Moves
Generation V (Black/White)
92 moves introduced in this generation.
30
Physical
37
Special
25
Status
Type Distribution
normal15psychic12fire11fighting7electric6poison5dark5ice5steel4grass4
All Generation 5 Moves
| Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Acid Spray | poison | spe | 40 | 100% | 20 | Lowers the target’s Special Defense by two stages. |
| Acrobatics | flying | phy | 55 | 100% | 15 | Has double power if the user has no held item. |
| After You | normal | sta | — | — | 15 | Makes the target act next this turn. |
| Ally Switch | psychic | sta | — | — | 15 | User switches places with the friendly Pokémon opposite it. |
| Autotomize | steel | sta | — | — | 15 | Raises the user’s Speed by two stages and halves the user’s weight. |
| Bestow | normal | sta | — | — | 15 | Gives the user’s held item to the target. |
| Blue Flare | fire | spe | 130 | 85% | 5 | Has a $effect_chance% chance to burn the target. |
| Bolt Strike | electric | phy | 130 | 85% | 5 | Has a $effect_chance% chance to paralyze the target. |
| Bulldoze | ground | phy | 60 | 100% | 20 | Has a $effect_chance% chance to lower the target’s Speed by one stage. |
| Chip Away | normal | phy | 70 | 100% | 20 | Ignores the target’s stat modifiers. |
| Circle Throw | fighting | phy | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. |
| Clear Smog | poison | spe | 50 | — | 15 | Removes all of the target’s stat modifiers. |
| Coil | poison | sta | — | — | 20 | Raises the user’s Attack, Defense, and accuracy by one stage each. |
| Cotton Guard | grass | sta | — | — | 10 | Raises the user’s Defense by three stages. |
| Dragon Tail | dragon | phy | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. |
| Drill Run | ground | phy | 80 | 95% | 10 | Has an increased chance for a critical hit. |
| Dual Chop | dragon | phy | 40 | 90% | 15 | Hits twice in one turn. |
| Echoed Voice | normal | spe | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
| Electro Ball | electric | spe | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
| Electroweb | electric | spe | 55 | 95% | 15 | Lowers the target’s Speed by one stage. |
| Entrainment | normal | sta | — | 100% | 15 | Copies the user’s ability onto the target. |
| Fiery Dance | fire | spe | 80 | 100% | 10 | Has a $effect_chance% chance to raise the user’s Special Attack by one stage. |
| Final Gambit | fighting | spe | — | 100% | 5 | Inflicts damage equal to the user’s remaining HP. User faints. |
| Fire Pledge | fire | spe | 80 | 100% | 10 | With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns. |
| Flame Burst | fire | spe | 70 | 100% | 15 | Deals splash damage to Pokémon next to the target. |
| Flame Charge | fire | phy | 50 | 100% | 20 | Inflicts regular damage. Raises the user’s Speed by one stage. |
| Foul Play | dark | phy | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. |
| Freeze Shock | ice | phy | 140 | 90% | 5 | Requires a turn to charge before attacking. Has a $effect_chance% chance to paralyze the target. |
| Frost Breath | ice | spe | 60 | 90% | 10 | Always scores a critical hit. |
| Fusion Bolt | electric | phy | 100 | 100% | 5 | With Fusion Flare, inflicts double damage. |
| Fusion Flare | fire | spe | 100 | 100% | 5 | With Fusion Bolt, inflicts double damage. |
| Gear Grind | steel | phy | 50 | 85% | 15 | Hits twice in one turn. |
| Glaciate | ice | spe | 65 | 95% | 10 | Lowers the target’s Speed by one stage. |
| Grass Pledge | grass | spe | 80 | 100% | 10 | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. |
| Guard Split | psychic | sta | — | — | 10 | Averages Defense and Special Defense with the target. |
| Head Charge | normal | phy | 120 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
| Heal Pulse | psychic | sta | — | — | 10 | Heals the target for half its max HP. |
| Heart Stamp | psychic | phy | 60 | 100% | 25 | Has a $effect_chance% chance to make the target flinch. |
| Heat Crash | fire | phy | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| Heavy Slam | steel | phy | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| Hex | ghost | spe | 65 | 100% | 10 | Has double power if the target has a major status ailment. |
| Hone Claws | dark | sta | — | — | 15 | Raises the user’s Attack and accuracy by one stage. |
| Horn Leech | grass | phy | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. |
| Hurricane | flying | spe | 110 | 70% | 10 | Has a $effect_chance% chance to confuse the target. |
| Ice Burn | ice | spe | 140 | 90% | 5 | Requires a turn to charge before attacking. Has a $effect_chance% chance to burn the target. |
| Icicle Crash | ice | phy | 85 | 90% | 10 | Has a $effect_chance% chance to make the target flinch. |
| Incinerate | fire | spe | 60 | 100% | 15 | Destroys the target’s held berry. |
| Inferno | fire | spe | 100 | 50% | 5 | Has a $effect_chance% chance to burn the target. |
| Leaf Tornado | grass | spe | 65 | 90% | 10 | Has a $effect_chance% chance to lower the target’s accuracy by one stage. |
| Low Sweep | fighting | phy | 65 | 100% | 20 | Lowers the target’s Speed by one stage. |
| Magic Room | psychic | sta | — | — | 10 | Negates held items for five turns. |
| Night Daze | dark | spe | 85 | 95% | 10 | Has a $effect_chance% chance to lower the target’s accuracy by one stage. |
| Power Split | psychic | sta | — | — | 10 | Averages Attack and Special Attack with the target. |
| Psyshock | psychic | spe | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. |
| Psystrike | psychic | spe | 100 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. |
| Quash | dark | sta | — | 100% | 15 | Makes the target act last this turn. |
| Quick Guard | fighting | sta | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. |
| Quiver Dance | bug | sta | — | — | 20 | Raises the user’s Special Attack, Special Defense, and Speed by one stage each. |
| Rage Powder | bug | sta | — | — | 20 | Redirects the target’s single-target effects to the user for this turn. |
| Razor Shell | water | phy | 75 | 95% | 10 | Has a $effect_chance% chance to lower the target’s Defense by one stage. |
| Reflect Type | normal | sta | — | — | 15 | User becomes the target’s type. |
| Relic Song | normal | spe | 75 | 100% | 10 | Has a $effect_chance% chance to put the target to sleep. |
| Retaliate | normal | phy | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. |
| Round | normal | spe | 60 | 100% | 15 | Has double power if it’s used more than once per turn. |
| Sacred Sword | fighting | phy | 90 | 100% | 15 | Ignores the target’s stat modifiers. |
| Scald | water | spe | 80 | 100% | 15 | Has a $effect_chance% chance to burn the target. |
| Searing Shot | fire | spe | 100 | 100% | 5 | Has a $effect_chance% chance to burn the target. |
| Secret Sword | fighting | spe | 85 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. |
| Shell Smash | normal | sta | — | — | 15 | Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage. |
| Shift Gear | steel | sta | — | — | 10 | Raises the user’s Attack by one stage and its Speed by two stages. |
| Simple Beam | normal | sta | — | 100% | 15 | Changes the target’s ability to Simple. |
| Sky Drop | flying | phy | 60 | 100% | 10 | Carries the target high into the air, dodging all attacks against either, and drops it next turn. |
| Sludge Wave | poison | spe | 95 | 100% | 10 | Has a $effect_chance% chance to poison the target. |
| Smack Down | rock | phy | 50 | 100% | 15 | Removes any immunity to Ground damage. |
| Snarl | dark | spe | 55 | 95% | 15 | Has a $effect_chance% chance to lower the target’s Special Attack by one stage. |
| Soak | water | sta | — | 100% | 20 | Changes the target’s type to Water. |
| Steamroller | bug | phy | 65 | 100% | 20 | Has a $effect_chance% chance to make the target flinch. |
| Stored Power | psychic | spe | 20 | 100% | 10 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| Storm Throw | fighting | phy | 60 | 100% | 10 | Always scores a critical hit. |
| Struggle Bug | bug | spe | 50 | 100% | 20 | Has a $effect_chance% chance to lower the target’s Special Attack by one stage. |
| Synchronoise | psychic | spe | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. |
| Tail Slap | normal | phy | 25 | 85% | 10 | Hits 2-5 times in one turn. |
| Techno Blast | normal | spe | 120 | 100% | 5 | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
| Telekinesis | psychic | sta | — | — | 15 | Moves have 100% accuracy against the target for three turns. |
| V Create | fire | phy | 180 | 95% | 5 | Lowers the user’s Defense, Special Defense, and Speed by one stage each. |
| Venoshock | poison | spe | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. |
| Volt Switch | electric | spe | 70 | 100% | 20 | User must switch out after attacking. |
| Water Pledge | water | spe | 80 | 100% | 10 | With Grass Pledge, halves opposing Pokémon’s Speed for four turns. |
| Wide Guard | rock | sta | — | — | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
| Wild Charge | electric | phy | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
| Wonder Room | psychic | sta | — | — | 10 | All Pokémon’s Defense and Special Defense are swapped for 5 turns. |
| Work Up | normal | sta | — | — | 30 | Raises the user’s Attack and Special Attack by one stage each. |