Generation 4 Moves
Generation IV (Diamond/Pearl/Platinum)
113 moves introduced in this generation.
52
Physical
29
Special
32
Status
Type Distribution
normal15psychic13dark11fighting8grass8flying7bug7steel7rock6poison5
All Generation 4 Moves
| Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Acupressure | normal | sta | — | — | 30 | Raises one of a friendly Pokémon’s stats at random by two stages. |
| Air Slash | flying | spe | 75 | 95% | 15 | Has a $effect_chance% chance to make the target flinch. |
| Aqua Jet | water | phy | 40 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Aqua Ring | water | sta | — | — | 20 | Restores 1/16 of the user’s max HP each turn. |
| Aqua Tail | water | phy | 90 | 90% | 10 | Inflicts regular damage with no additional effect. |
| Assurance | dark | phy | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. |
| Attack Order | bug | phy | 90 | 100% | 15 | Has an increased chance for a critical hit. |
| Aura Sphere | fighting | spe | 80 | — | 20 | Never misses. |
| Avalanche | ice | phy | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. |
| Brave Bird | flying | phy | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
| Brine | water | spe | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. |
| Bug Bite | bug | phy | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. |
| Bug Buzz | bug | spe | 90 | 100% | 10 | Has a $effect_chance% chance to lower the target’s Special Defense by one stage. |
| Bullet Punch | steel | phy | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Captivate | normal | sta | — | 100% | 20 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. |
| Charge Beam | electric | spe | 50 | 90% | 10 | Has a $effect_chance% chance to raise the user’s Special Attack by one stage. |
| Chatter | flying | spe | 65 | 100% | 20 | Has a higher chance to confuse the target when the recorded sound is louder. |
| Close Combat | fighting | phy | 120 | 100% | 5 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |
| Copycat | normal | sta | — | — | 20 | Uses the target’s last used move. |
| Cross Poison | poison | phy | 70 | 100% | 20 | Has an increased chance for a critical hit and a $effect_chance% chance to poison the target. |
| Crush Grip | normal | phy | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
| Dark Pulse | dark | spe | 80 | 100% | 15 | Has a $effect_chance% chance to make the target flinch. |
| Dark Void | dark | sta | — | 50% | 10 | Puts the target to sleep. |
| Defend Order | bug | sta | — | — | 10 | Raises the user’s Defense and Special Defense by one stage. |
| Defog | flying | sta | — | — | 15 | Lowers the target’s evasion by one stage. Removes field effects from the enemy field. |
| Discharge | electric | spe | 80 | 100% | 15 | Has a $effect_chance% chance to paralyze the target. |
| Double Hit | normal | phy | 35 | 90% | 10 | Hits twice in one turn. |
| Draco Meteor | dragon | spe | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Dragon Pulse | dragon | spe | 85 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Dragon Rush | dragon | phy | 100 | 75% | 10 | Has a $effect_chance% chance to make the target flinch. |
| Drain Punch | fighting | phy | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. |
| Earth Power | ground | spe | 90 | 100% | 10 | Has a $effect_chance% chance to lower the target’s Special Defense by one stage. |
| Embargo | dark | sta | — | 100% | 15 | Target cannot use held items. |
| Energy Ball | grass | spe | 90 | 100% | 10 | Has a $effect_chance% chance to lower the target’s Special Defense by one stage. |
| Feint | normal | phy | 30 | 100% | 10 | Hits through Protect and Detect. |
| Fire Fang | fire | phy | 65 | 95% | 15 | Has a $effect_chance% chance to burn the target and a $effect_chance% chance to make the target flinch. |
| Flare Blitz | fire | phy | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a $effect_chance% chance to burn the target. |
| Flash Cannon | steel | spe | 80 | 100% | 10 | Has a $effect_chance% chance to lower the target’s Special Defense by one stage. |
| Fling | dark | phy | — | 100% | 10 | Throws held item at the target; power depends on the item. |
| Focus Blast | fighting | spe | 120 | 70% | 5 | Has a $effect_chance% chance to lower the target’s Special Defense by one stage. |
| Force Palm | fighting | phy | 60 | 100% | 10 | Has a $effect_chance% chance to paralyze the target. |
| Gastro Acid | poison | sta | — | 100% | 10 | Nullifies target’s ability until it leaves battle. |
| Giga Impact | normal | phy | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| Grass Knot | grass | spe | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Gravity | psychic | sta | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. |
| Guard Swap | psychic | sta | — | — | 10 | User swaps Defense and Special Defense changes with the target. |
| Gunk Shot | poison | phy | 120 | 80% | 5 | Has a $effect_chance% chance to poison the target. |
| Gyro Ball | steel | phy | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. |
| Hammer Arm | fighting | phy | 100 | 90% | 10 | Lowers user’s Speed by one stage. |
| Head Smash | rock | phy | 150 | 80% | 5 | User receives 1/2 the damage inflicted in recoil. |
| Heal Block | psychic | sta | — | 100% | 15 | Prevents target from restoring its HP for five turns. |
| Heal Order | bug | sta | — | — | 10 | Heals the user by half its max HP. |
| Healing Wish | psychic | sta | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. |
| Heart Swap | psychic | sta | — | — | 10 | User and target swap stat changes. |
| Ice Fang | ice | phy | 65 | 95% | 15 | Has a $effect_chance% chance to freeze the target and a $effect_chance% chance to make the target flinch. |
| Ice Shard | ice | phy | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Iron Head | steel | phy | 80 | 100% | 15 | Has a $effect_chance% chance to make the target flinch. |
| Judgment | normal | spe | 100 | 100% | 10 | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
| Last Resort | normal | phy | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. |
| Lava Plume | fire | spe | 80 | 100% | 15 | Has a $effect_chance% chance to burn the target. |
| Leaf Storm | grass | spe | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Lucky Chant | normal | sta | — | — | 30 | Prevents the target from scoring critical hits for five turns. |
| Lunar Dance | psychic | sta | — | — | 10 | User faints, and its replacement is fully healed. |
| Magma Storm | fire | spe | 100 | 75% | 5 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Magnet Bomb | steel | phy | 60 | — | 20 | Never misses. |
| Magnet Rise | electric | sta | — | — | 10 | User is immune to Ground moves and effects for five turns. |
| Me First | normal | sta | — | — | 20 | Uses the target’s move against it before it attacks, with power increased by half. |
| Metal Burst | steel | phy | — | 100% | 10 | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. |
| Miracle Eye | psychic | sta | — | — | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark. |
| Mirror Shot | steel | spe | 65 | 85% | 10 | Has a $effect_chance% chance to lower the target’s accuracy by one stage. |
| Mud Bomb | ground | spe | 65 | 85% | 10 | Has a $effect_chance% chance to lower the target’s accuracy by one stage. |
| Nasty Plot | dark | sta | — | — | 20 | Raises the user’s Special Attack by two stages. |
| Natural Gift | normal | phy | — | 100% | 15 | Power and type depend on the held berry. |
| Night Slash | dark | phy | 70 | 100% | 15 | Has an increased chance for a critical hit. |
| Ominous Wind | ghost | spe | 60 | 100% | 5 | Has a $effect_chance% chance to raise all of the user’s stats by one stage. |
| Payback | dark | phy | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. |
| Pluck | flying | phy | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. |
| Poison Jab | poison | phy | 80 | 100% | 20 | Has a $effect_chance% chance to poison the target. |
| Power Gem | rock | spe | 80 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Power Swap | psychic | sta | — | — | 10 | User swaps Attack and Special Attack changes with the target. |
| Power Trick | psychic | sta | — | — | 10 | User swaps Attack and Defense. |
| Power Whip | grass | phy | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
| Psycho Cut | psychic | phy | 70 | 100% | 20 | Has an increased chance for a critical hit. |
| Psycho Shift | psychic | sta | — | 100% | 10 | Transfers the user’s major status effect to the target. |
| Punishment | dark | phy | — | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. |
| Roar Of Time | dragon | spe | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| Rock Climb | normal | phy | 90 | 85% | 20 | Has a $effect_chance% chance to confuse the target. |
| Rock Polish | rock | sta | — | — | 20 | Raises the user’s Speed by two stages. |
| Rock Wrecker | rock | phy | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| Roost | flying | sta | — | — | 5 | Heals the user by half its max HP. |
| Seed Bomb | grass | phy | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Seed Flare | grass | spe | 120 | 85% | 5 | Has a $effect_chance% chance to lower the target’s Special Defense by two stages. |
| Shadow Claw | ghost | phy | 70 | 100% | 15 | Has an increased chance for a critical hit. |
| Shadow Force | ghost | phy | 120 | 100% | 5 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
| Shadow Sneak | ghost | phy | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Spacial Rend | dragon | spe | 100 | 95% | 5 | Has an increased chance for a critical hit. |
| Stealth Rock | rock | sta | — | — | 20 | Causes damage when opposing Pokémon switch in. |
| Stone Edge | rock | phy | 100 | 80% | 5 | Has an increased chance for a critical hit. |
| Sucker Punch | dark | phy | 70 | 100% | 5 | Only works if the target is about to use a damaging move. |
| Switcheroo | dark | sta | — | 100% | 10 | User and target swap items. |
| Tailwind | flying | sta | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. |
| Thunder Fang | electric | phy | 65 | 95% | 15 | Has a $effect_chance% chance to paralyze the target and a $effect_chance% chance to make the target flinch. |
| Toxic Spikes | poison | sta | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
| Trick Room | psychic | sta | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
| Trump Card | normal | spe | — | — | 5 | Power increases when this move has less PP, up to a maximum of 200. |
| U Turn | bug | phy | 70 | 100% | 20 | User must switch out after attacking. |
| Vacuum Wave | fighting | spe | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Wake Up Slap | fighting | phy | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. |
| Wood Hammer | grass | phy | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
| Worry Seed | grass | sta | — | 100% | 10 | Changes the target’s ability to Insomnia. |
| Wring Out | normal | spe | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
| X Scissor | bug | phy | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Zen Headbutt | psychic | phy | 80 | 90% | 15 | Has a $effect_chance% chance to make the target flinch. |