Generation 3 Moves
Generation III (Ruby/Sapphire/Emerald)
121 moves introduced in this generation.
38
Physical
32
Special
51
Status
Type Distribution
normal28shadow18psychic11grass8fighting7dark7fire6water6flying4steel4
All Generation 3 Moves
| Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Aerial Ace | flying | phy | 60 | — | 20 | Never misses. |
| Air Cutter | flying | spe | 60 | 95% | 25 | Has an increased chance for a critical hit. |
| Arm Thrust | fighting | phy | 15 | 100% | 20 | Hits 2-5 times in one turn. |
| Aromatherapy | grass | sta | — | — | 5 | Cures the entire party of major status effects. |
| Assist | normal | sta | — | — | 20 | Randomly selects and uses one of the trainer’s other Pokémon’s moves. |
| Astonish | ghost | phy | 30 | 100% | 15 | Has a $effect_chance% chance to make the target flinch. |
| Blast Burn | fire | spe | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| Blaze Kick | fire | phy | 85 | 90% | 10 | Has an increased chance for a critical hit and a $effect_chance% chance to burn the target. |
| Block | normal | sta | — | — | 5 | Prevents the target from leaving battle. |
| Bounce | flying | phy | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. |
| Brick Break | fighting | phy | 75 | 100% | 15 | Destroys Reflect and Light Screen. |
| Bulk Up | fighting | sta | — | — | 20 | Raises the user’s Attack and Defense by one stage. |
| Bullet Seed | grass | phy | 25 | 100% | 30 | Hits 2-5 times in one turn. |
| Calm Mind | psychic | sta | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. |
| Camouflage | normal | sta | — | — | 20 | User’s type changes to match the terrain. |
| Charge | electric | sta | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. |
| Cosmic Power | psychic | sta | — | — | 20 | Raises the user’s Defense and Special Defense by one stage. |
| Covet | normal | phy | 60 | 100% | 25 | Takes the target’s item. |
| Crush Claw | normal | phy | 75 | 95% | 10 | Has a $effect_chance% chance to lower the target’s Defense by one stage. |
| Dive | water | phy | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. |
| Doom Desire | steel | spe | 140 | 100% | 5 | Hits the target two turns later. |
| Dragon Claw | dragon | phy | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Dragon Dance | dragon | sta | — | — | 20 | Raises the user’s Attack and Speed by one stage. |
| Endeavor | normal | phy | — | 100% | 5 | Lowers the target’s HP to equal the user’s. |
| Eruption | fire | spe | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
| Extrasensory | psychic | spe | 80 | 100% | 20 | Has a $effect_chance% chance to make the target flinch. |
| Facade | normal | phy | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Fake Out | normal | phy | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
| Fake Tears | dark | sta | — | 100% | 20 | Lowers the target’s Special Defense by two stages. |
| Feather Dance | flying | sta | — | 100% | 15 | Lowers the target’s Attack by two stages. |
| Flatter | dark | sta | — | 100% | 15 | Raises the target’s Special Attack by one stage and confuses the target. |
| Focus Punch | fighting | phy | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. |
| Follow Me | normal | sta | — | — | 20 | Redirects the target’s single-target effects to the user for this turn. |
| Frenzy Plant | grass | spe | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| Grass Whistle | grass | sta | — | 55% | 15 | Puts the target to sleep. |
| Grudge | ghost | sta | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. |
| Hail | ice | sta | — | — | 10 | Changes the weather to a hailstorm for five turns. |
| Heat Wave | fire | spe | 95 | 90% | 10 | Has a $effect_chance% chance to burn the target. |
| Helping Hand | normal | sta | — | — | 20 | Ally’s next move inflicts half more damage. |
| Howl | normal | sta | — | — | 40 | Raises the user’s Attack by one stage. |
| Hydro Cannon | water | spe | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| Hyper Voice | normal | spe | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Ice Ball | ice | phy | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
| Icicle Spear | ice | phy | 25 | 100% | 30 | Hits 2-5 times in one turn. |
| Imprison | psychic | sta | — | — | 10 | Prevents the target from using any moves that the user also knows. |
| Ingrain | grass | sta | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
| Iron Defense | steel | sta | — | — | 15 | Raises the user’s Defense by two stages. |
| Knock Off | dark | phy | 65 | 100% | 20 | Target drops its held item. |
| Leaf Blade | grass | phy | 90 | 100% | 15 | Has an increased chance for a critical hit. |
| Luster Purge | psychic | spe | 95 | 100% | 5 | Has a $effect_chance% chance to lower the target’s Special Defense by one stage. |
| Magic Coat | psychic | sta | — | — | 15 | Reflects back the first effect move used on the user this turn. |
| Magical Leaf | grass | spe | 60 | — | 20 | Never misses. |
| Memento | dark | sta | — | 100% | 10 | Lowers the target’s Attack and Special Attack by two stages. User faints. |
| Metal Sound | steel | sta | — | 85% | 40 | Lowers the target’s Special Defense by two stages. |
| Meteor Mash | steel | phy | 90 | 90% | 10 | Has a $effect_chance% chance to raise the user’s Attack by one stage. |
| Mist Ball | psychic | spe | 95 | 100% | 5 | Has a $effect_chance% chance to lower the target’s Special Attack by one stage. |
| Mud Shot | ground | spe | 55 | 95% | 15 | Has a $effect_chance% chance to lower the target’s Speed by one stage. |
| Mud Sport | ground | sta | — | — | 15 | Halves all Electric-type damage. |
| Muddy Water | water | spe | 90 | 85% | 10 | Has a $effect_chance% chance to lower the target’s accuracy by one stage. |
| Nature Power | normal | sta | — | — | 20 | Uses a move which depends upon the terrain. |
| Needle Arm | grass | phy | 60 | 100% | 15 | Has a $effect_chance% chance to make the target flinch. |
| Odor Sleuth | normal | sta | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. |
| Overheat | fire | spe | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Poison Fang | poison | phy | 50 | 100% | 15 | Has a $effect_chance% chance to badly poison the target. |
| Poison Tail | poison | phy | 50 | 100% | 25 | Has an increased chance for a critical hit and a $effect_chance% chance to poison the target. |
| Psycho Boost | psychic | spe | 140 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Recycle | normal | sta | — | — | 10 | User recovers the item it last used up. |
| Refresh | normal | sta | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. |
| Revenge | fighting | phy | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. |
| Rock Blast | rock | phy | 25 | 90% | 10 | Hits 2-5 times in one turn. |
| Rock Tomb | rock | phy | 60 | 95% | 15 | Has a $effect_chance% chance to lower the target’s Speed by one stage. |
| Role Play | psychic | sta | — | — | 10 | Copies the target’s ability. |
| Sand Tomb | ground | phy | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Secret Power | normal | phy | 70 | 100% | 20 | Has a $effect_chance% chance to inflict a status effect which depends upon the terrain. |
| Shadow Blast | shadow | phy | 80 | 100% | 0 | Has an increased chance for a critical hit. |
| Shadow Blitz | shadow | phy | 40 | 100% | 0 | Inflicts regular damage with no additional effect. |
| Shadow Bolt | shadow | spe | 75 | 100% | 0 | Has a $effect_chance% chance to paralyze the target. |
| Shadow Break | shadow | phy | 75 | 100% | 0 | Inflicts regular damage with no additional effect. |
| Shadow Chill | shadow | spe | 75 | 100% | 0 | Has a $effect_chance% chance to freeze the target. |
| Shadow Down | shadow | sta | — | 100% | 0 | Lowers the target’s Defense by two stages. |
| Shadow End | shadow | phy | 120 | 60% | 0 | User receives 1/2 its HP in recoil. |
| Shadow Fire | shadow | spe | 75 | 100% | 0 | Has a $effect_chance% chance to burn the target. |
| Shadow Half | shadow | spe | — | 100% | 0 | Halves HP of all Pokémon on the field. Must recharge |
| Shadow Hold | shadow | sta | — | — | 0 | Prevents the target from leaving battle. |
| Shadow Mist | shadow | sta | — | 100% | 0 | Lowers the target’s evasion by two stages. |
| Shadow Panic | shadow | sta | — | 90% | 0 | Confuses the target. |
| Shadow Punch | ghost | phy | 60 | — | 20 | Never misses. |
| Shadow Rave | shadow | spe | 70 | 100% | 0 | Inflicts regular damage with no additional effect. |
| Shadow Rush | shadow | phy | 55 | 100% | 0 | Has an increased chance for a critical hit in Hyper Mode. |
| Shadow Shed | shadow | sta | — | — | 0 | Removes Light Screen, Reflect, and Safeguard. |
| Shadow Sky | shadow | sta | — | — | 0 | Changes the weather to Shadow Sky for five turns. |
| Shadow Storm | shadow | spe | 95 | 100% | 0 | Inflicts regular damage with no additional effect. |
| Shadow Wave | shadow | spe | 50 | 100% | 0 | Inflicts regular damage with no additional effect. |
| Sheer Cold | ice | spe | — | 30% | 5 | Causes a one-hit KO. |
| Shock Wave | electric | spe | 60 | — | 20 | Never misses. |
| Signal Beam | bug | spe | 75 | 100% | 15 | Has a $effect_chance% chance to confuse the target. |
| Silver Wind | bug | spe | 60 | 100% | 5 | Has a $effect_chance% chance to raise all of the user’s stats by one stage. |
| Skill Swap | psychic | sta | — | — | 10 | User and target swap abilities. |
| Sky Uppercut | fighting | phy | 85 | 90% | 15 | Inflicts regular damage and can hit Bounce and Fly users. |
| Slack Off | normal | sta | — | — | 5 | Heals the user by half its max HP. |
| Smelling Salts | normal | phy | 70 | 100% | 10 | If the target is paralyzed, inflicts double damage and cures the paralysis. |
| Snatch | dark | sta | — | — | 10 | Steals the target’s move, if it’s self-targeted. |
| Spit Up | normal | spe | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. |
| Stockpile | normal | sta | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. |
| Superpower | fighting | phy | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. |
| Swallow | normal | sta | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
| Tail Glow | bug | sta | — | — | 20 | Raises the user’s Special Attack by three stages. |
| Taunt | dark | sta | — | 100% | 20 | For the next few turns, the target can only use damaging moves. |
| Teeter Dance | normal | sta | — | 100% | 20 | Confuses the target. |
| Tickle | normal | sta | — | 100% | 20 | Lowers the target’s Attack and Defense by one stage. |
| Torment | dark | sta | — | 100% | 15 | Prevents the target from using the same move twice in a row. |
| Trick | psychic | sta | — | 100% | 10 | User and target swap items. |
| Uproar | normal | spe | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| Volt Tackle | electric | phy | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a $effect_chance% chance to paralyze the target. |
| Water Pulse | water | spe | 60 | 100% | 20 | Has a $effect_chance% chance to confuse the target. |
| Water Sport | water | sta | — | — | 15 | Halves all Fire-type damage. |
| Water Spout | water | spe | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
| Weather Ball | normal | spe | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather’s type. |
| Will O Wisp | fire | sta | — | 85% | 15 | Burns the target. |
| Wish | normal | sta | — | — | 10 | User will recover half its max HP at the end of the next turn. |
| Yawn | normal | sta | — | — | 10 | Target sleeps at the end of the next turn. |