Generation 2 Moves
Generation II (Gold/Silver/Crystal)
86 moves introduced in this generation.
31
Physical
17
Special
38
Status
Type Distribution
normal32fighting8dark5ghost5ground4rock3fairy3grass3dragon3fire3
All Generation 2 Moves
| Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Aeroblast | flying | spe | 100 | 95% | 5 | Has an increased chance for a critical hit. |
| Ancient Power | rock | spe | 60 | 100% | 5 | Has a $effect_chance% chance to raise all of the user’s stats by one stage. |
| Attract | normal | sta | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Baton Pass | normal | sta | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. |
| Beat Up | dark | phy | — | 100% | 10 | Hits once for every conscious Pokémon the trainer has. |
| Belly Drum | normal | sta | — | — | 10 | User pays half its max HP to max out its Attack. |
| Bone Rush | ground | phy | 25 | 90% | 10 | Hits 2-5 times in one turn. |
| Charm | fairy | sta | — | 100% | 20 | Lowers the target’s Attack by two stages. |
| Conversion 2 | normal | sta | — | — | 30 | Changes the user’s type to a random type either resistant or immune to the last move used against it. |
| Cotton Spore | grass | sta | — | 100% | 40 | Lowers the target’s Speed by two stages. |
| Cross Chop | fighting | phy | 100 | 80% | 5 | Has an increased chance for a critical hit. |
| Crunch | dark | phy | 80 | 100% | 15 | Has a $effect_chance% chance to lower the target’s Defense by one stage. |
| Curse | ghost | sta | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Destiny Bond | ghost | sta | — | — | 5 | If the user faints this turn, the target automatically will, too. |
| Detect | fighting | sta | — | — | 5 | Prevents any moves from hitting the user this turn. |
| Dragon Breath | dragon | spe | 60 | 100% | 20 | Has a $effect_chance% chance to paralyze the target. |
| Dynamic Punch | fighting | phy | 100 | 50% | 5 | Has a $effect_chance% chance to confuse the target. |
| Encore | normal | sta | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| Endure | normal | sta | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. |
| Extreme Speed | normal | phy | 80 | 100% | 5 | Inflicts regular damage with no additional effect. |
| False Swipe | normal | phy | 40 | 100% | 40 | Cannot lower the target’s HP below 1. |
| Feint Attack | dark | phy | 60 | — | 20 | Never misses. |
| Flail | normal | phy | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Flame Wheel | fire | phy | 60 | 100% | 25 | Has a $effect_chance% chance to burn the target. Lets frozen Pokémon thaw themselves. |
| Foresight | normal | sta | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. |
| Frustration | normal | phy | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. |
| Fury Cutter | bug | phy | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
| Future Sight | psychic | spe | 120 | 100% | 10 | Hits the target two turns later. |
| Giga Drain | grass | spe | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. |
| Heal Bell | normal | sta | — | — | 5 | Cures the entire party of major status effects. |
| Hidden Power | normal | spe | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. |
| Icy Wind | ice | spe | 55 | 95% | 15 | Has a $effect_chance% chance to lower the target’s Speed by one stage. |
| Iron Tail | steel | phy | 100 | 75% | 15 | Has a $effect_chance% chance to lower the target’s Defense by one stage. |
| Lock On | normal | sta | — | — | 5 | Ensures that the user’s next move will hit the target. |
| Mach Punch | fighting | phy | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Magnitude | ground | phy | — | 100% | 30 | Power varies randomly from 10 to 150. |
| Mean Look | normal | sta | — | — | 5 | Prevents the target from leaving battle. |
| Megahorn | bug | phy | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
| Metal Claw | steel | phy | 50 | 95% | 35 | Has a $effect_chance% chance to raise the user’s Attack by one stage. |
| Milk Drink | normal | sta | — | — | 5 | Heals the user by half its max HP. |
| Mind Reader | normal | sta | — | — | 5 | Ensures that the user’s next move will hit the target. |
| Mirror Coat | psychic | spe | — | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. |
| Moonlight | fairy | sta | — | — | 5 | Heals the user by half its max HP. Affected by weather. |
| Morning Sun | normal | sta | — | — | 5 | Heals the user by half its max HP. Affected by weather. |
| Mud Slap | ground | spe | 20 | 100% | 10 | Has a $effect_chance% chance to lower the target’s accuracy by one stage. |
| Nightmare | ghost | sta | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it’s asleep. |
| Octazooka | water | spe | 65 | 85% | 10 | Has a $effect_chance% chance to lower the target’s accuracy by one stage. |
| Outrage | dragon | phy | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
| Pain Split | normal | sta | — | — | 20 | Sets the user’s and targets’s HP to the average of their current HP. |
| Perish Song | normal | sta | — | — | 5 | User and target both faint after three turns. |
| Powder Snow | ice | spe | 40 | 100% | 25 | Has a $effect_chance% chance to freeze the target. |
| Present | normal | phy | — | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
| Protect | normal | sta | — | — | 10 | Prevents any moves from hitting the user this turn. |
| Psych Up | normal | sta | — | — | 10 | Discards the user’s stat changes and copies the target’s. |
| Pursuit | dark | phy | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. |
| Rain Dance | water | sta | — | — | 5 | Changes the weather to rain for five turns. |
| Rapid Spin | normal | phy | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
| Return | normal | phy | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. |
| Reversal | fighting | phy | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Rock Smash | fighting | phy | 40 | 100% | 15 | Has a $effect_chance% chance to lower the target’s Defense by one stage. |
| Rollout | rock | phy | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
| Sacred Fire | fire | phy | 100 | 95% | 5 | Has a $effect_chance% chance to burn the target. Lets frozen Pokémon thaw themselves. |
| Safeguard | normal | sta | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. |
| Sandstorm | rock | sta | — | — | 10 | Changes the weather to a sandstorm for five turns. |
| Scary Face | normal | sta | — | 100% | 10 | Lowers the target’s Speed by two stages. |
| Shadow Ball | ghost | spe | 80 | 100% | 15 | Has a $effect_chance% chance to lower the target’s Special Defense by one stage. |
| Sketch | normal | sta | — | — | 1 | Permanently becomes the target’s last used move. |
| Sleep Talk | normal | sta | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Sludge Bomb | poison | spe | 90 | 100% | 10 | Has a $effect_chance% chance to poison the target. |
| Snore | normal | spe | 50 | 100% | 15 | Has a $effect_chance% chance to make the target flinch. Only works if the user is sleeping. |
| Spark | electric | phy | 65 | 100% | 20 | Has a $effect_chance% chance to paralyze the target. |
| Spider Web | bug | sta | — | — | 10 | Prevents the target from leaving battle. |
| Spikes | ground | sta | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. |
| Spite | ghost | sta | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. |
| Steel Wing | steel | phy | 70 | 90% | 25 | Has a 10% chance to raise the user’s Defense by one stage. |
| Sunny Day | fire | sta | — | — | 5 | Changes the weather to sunny for five turns. |
| Swagger | normal | sta | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. |
| Sweet Kiss | fairy | sta | — | 75% | 10 | Confuses the target. |
| Sweet Scent | normal | sta | — | 100% | 20 | Lowers the target’s evasion by one stage. |
| Synthesis | grass | sta | — | — | 5 | Heals the user by half its max HP. Affected by weather. |
| Thief | dark | phy | 60 | 100% | 25 | Takes the target’s item. |
| Triple Kick | fighting | phy | 10 | 90% | 10 | Hits three times, increasing power by 100% with each successful hit. |
| Twister | dragon | spe | 40 | 100% | 20 | Has a $effect_chance% chance to make the target flinch. |
| Vital Throw | fighting | phy | 70 | — | 10 | Never misses. |
| Whirlpool | water | spe | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
| Zap Cannon | electric | spe | 120 | 50% | 5 | Has a $effect_chance% chance to paralyze the target. |