Generation 1 Moves
Generation I (Red/Blue/Yellow)
165 moves introduced in this generation.
75
Physical
35
Special
55
Status
Type Distribution
normal74psychic15grass10water9fighting9poison8flying7ice6ground6fire5
All Generation 1 Moves
| Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Absorb | grass | spe | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. |
| Acid | poison | spe | 40 | 100% | 30 | Has a $effect_chance% chance to lower the target’s Special Defense by one stage. |
| Acid Armor | poison | sta | — | — | 20 | Raises the user’s Defense by two stages. |
| Agility | psychic | sta | — | — | 30 | Raises the user’s Speed by two stages. |
| Amnesia | psychic | sta | — | — | 20 | Raises the user’s Special Defense by two stages. |
| Aurora Beam | ice | spe | 65 | 100% | 20 | Has a $effect_chance% chance to lower the target’s Attack by one stage. |
| Barrage | normal | phy | 15 | 85% | 20 | Hits 2-5 times in one turn. |
| Barrier | psychic | sta | — | — | 20 | Raises the user’s Defense by two stages. |
| Bide | normal | phy | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. |
| Bind | normal | phy | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Bite | dark | phy | 60 | 100% | 25 | Has a $effect_chance% chance to make the target flinch. |
| Blizzard | ice | spe | 110 | 70% | 5 | Has a $effect_chance% chance to freeze the target. |
| Body Slam | normal | phy | 85 | 100% | 15 | Has a $effect_chance% chance to paralyze the target. |
| Bone Club | ground | phy | 65 | 85% | 20 | Has a $effect_chance% chance to make the target flinch. |
| Bonemerang | ground | phy | 50 | 90% | 10 | Hits twice in one turn. |
| Bubble | water | spe | 40 | 100% | 30 | Has a $effect_chance% chance to lower the target’s Speed by one stage. |
| Bubble Beam | water | spe | 65 | 100% | 20 | Has a $effect_chance% chance to lower the target’s Speed by one stage. |
| Clamp | water | phy | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Comet Punch | normal | phy | 18 | 85% | 15 | Hits 2-5 times in one turn. |
| Confuse Ray | ghost | sta | — | 100% | 10 | Confuses the target. |
| Confusion | psychic | spe | 50 | 100% | 25 | Has a $effect_chance% chance to confuse the target. |
| Constrict | normal | phy | 10 | 100% | 35 | Has a $effect_chance% chance to lower the target’s Speed by one stage. |
| Conversion | normal | sta | — | — | 30 | User’s type changes to the type of one of its moves at random. |
| Counter | fighting | phy | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. |
| Crabhammer | water | phy | 100 | 90% | 10 | Has an increased chance for a critical hit. |
| Cut | normal | phy | 50 | 95% | 30 | Inflicts regular damage with no additional effect. |
| Defense Curl | normal | sta | — | — | 40 | Raises user’s Defense by one stage. |
| Dig | ground | phy | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. |
| Disable | normal | sta | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. |
| Dizzy Punch | normal | phy | 70 | 100% | 10 | Has a $effect_chance% chance to confuse the target. |
| Double Edge | normal | phy | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
| Double Kick | fighting | phy | 30 | 100% | 30 | Hits twice in one turn. |
| Double Slap | normal | phy | 15 | 85% | 10 | Hits 2-5 times in one turn. |
| Double Team | normal | sta | — | — | 15 | Raises the user’s evasion by one stage. |
| Dragon Rage | dragon | spe | — | 100% | 10 | Inflicts 40 points of damage. |
| Dream Eater | psychic | spe | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
| Drill Peck | flying | phy | 80 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Earthquake | ground | phy | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
| Egg Bomb | normal | phy | 100 | 75% | 10 | Inflicts regular damage with no additional effect. |
| Ember | fire | spe | 40 | 100% | 25 | Has a $effect_chance% chance to burn the target. |
| Explosion | normal | phy | 250 | 100% | 5 | User faints. |
| Fire Blast | fire | spe | 110 | 85% | 5 | Has a $effect_chance% chance to burn the target. |
| Fire Punch | fire | phy | 75 | 100% | 15 | Has a $effect_chance% chance to burn the target. |
| Fire Spin | fire | spe | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Fissure | ground | phy | — | 30% | 5 | Causes a one-hit KO. |
| Flamethrower | fire | spe | 90 | 100% | 15 | Has a $effect_chance% chance to burn the target. |
| Flash | normal | sta | — | 100% | 20 | Lowers the target’s accuracy by one stage. |
| Fly | flying | phy | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. |
| Focus Energy | normal | sta | — | — | 30 | Increases the user’s chance to score a critical hit. |
| Fury Attack | normal | phy | 15 | 85% | 20 | Hits 2-5 times in one turn. |
| Fury Swipes | normal | phy | 18 | 80% | 15 | Hits 2-5 times in one turn. |
| Glare | normal | sta | — | 100% | 30 | Paralyzes the target. |
| Growl | normal | sta | — | 100% | 40 | Lowers the target’s Attack by one stage. |
| Growth | normal | sta | — | — | 20 | Raises the user’s Attack and Special Attack by one stage. |
| Guillotine | normal | phy | — | 30% | 5 | Causes a one-hit KO. |
| Gust | flying | spe | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. |
| Harden | normal | sta | — | — | 30 | Raises the user’s Defense by one stage. |
| Haze | ice | sta | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. |
| Headbutt | normal | phy | 70 | 100% | 15 | Has a $effect_chance% chance to make the target flinch. |
| High Jump Kick | fighting | phy | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. |
| Horn Attack | normal | phy | 65 | 100% | 25 | Inflicts regular damage with no additional effect. |
| Horn Drill | normal | phy | — | 30% | 5 | Causes a one-hit KO. |
| Hydro Pump | water | spe | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
| Hyper Beam | normal | spe | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| Hyper Fang | normal | phy | 80 | 90% | 15 | Has a $effect_chance% chance to make the target flinch. |
| Hypnosis | psychic | sta | — | 60% | 20 | Puts the target to sleep. |
| Ice Beam | ice | spe | 90 | 100% | 10 | Has a $effect_chance% chance to freeze the target. |
| Ice Punch | ice | phy | 75 | 100% | 15 | Has a $effect_chance% chance to freeze the target. |
| Jump Kick | fighting | phy | 100 | 95% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. |
| Karate Chop | fighting | phy | 50 | 100% | 25 | Has an increased chance for a critical hit. |
| Kinesis | psychic | sta | — | 80% | 15 | Lowers the target’s accuracy by one stage. |
| Leech Life | bug | phy | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. |
| Leech Seed | grass | sta | — | 90% | 10 | Seeds the target, stealing HP from it every turn. |
| Leer | normal | sta | — | 100% | 30 | Lowers the target’s Defense by one stage. |
| Lick | ghost | phy | 30 | 100% | 30 | Has a $effect_chance% chance to paralyze the target. |
| Light Screen | psychic | sta | — | — | 30 | Reduces damage from special attacks by 50% for five turns. |
| Lovely Kiss | normal | sta | — | 75% | 10 | Puts the target to sleep. |
| Low Kick | fighting | phy | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Meditate | psychic | sta | — | — | 40 | Raises the user’s Attack by one stage. |
| Mega Drain | grass | spe | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. |
| Mega Kick | normal | phy | 120 | 75% | 5 | Inflicts regular damage with no additional effect. |
| Mega Punch | normal | phy | 80 | 85% | 20 | Inflicts regular damage with no additional effect. |
| Metronome | normal | sta | — | — | 10 | Randomly selects and uses any move in the game. |
| Mimic | normal | sta | — | — | 10 | Copies the target’s last used move. |
| Minimize | normal | sta | — | — | 10 | Raises the user’s evasion by two stages. |
| Mirror Move | flying | sta | — | — | 20 | Uses the target’s last used move. |
| Mist | ice | sta | — | — | 30 | Protects the user’s stats from being changed by enemy moves. |
| Night Shade | ghost | spe | — | 100% | 15 | Inflicts damage equal to the user’s level. |
| Pay Day | normal | phy | 40 | 100% | 20 | Scatters money on the ground worth five times the user’s level. |
| Peck | flying | phy | 35 | 100% | 35 | Inflicts regular damage with no additional effect. |
| Petal Dance | grass | spe | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
| Pin Missile | bug | phy | 25 | 95% | 20 | Hits 2-5 times in one turn. |
| Poison Gas | poison | sta | — | 90% | 40 | Poisons the target. |
| Poison Powder | poison | sta | — | 75% | 35 | Poisons the target. |
| Poison Sting | poison | phy | 15 | 100% | 35 | Has a $effect_chance% chance to poison the target. |
| Pound | normal | phy | 40 | 100% | 35 | Inflicts regular damage with no additional effect. |
| Psybeam | psychic | spe | 65 | 100% | 20 | Has a $effect_chance% chance to confuse the target. |
| Psychic | psychic | spe | 90 | 100% | 10 | Has a $effect_chance% chance to lower the target’s Special Defense by one stage. |
| Psywave | psychic | spe | — | 100% | 15 | Inflicts damage between 50% and 150% of the user’s level. |
| Quick Attack | normal | phy | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Rage | normal | phy | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. |
| Razor Leaf | grass | phy | 55 | 95% | 25 | Has an increased chance for a critical hit. |
| Razor Wind | normal | spe | 80 | 100% | 10 | Requires a turn to charge before attacking. |
| Recover | normal | sta | — | — | 5 | Heals the user by half its max HP. |
| Reflect | psychic | sta | — | — | 20 | Reduces damage from physical attacks by half. |
| Rest | psychic | sta | — | — | 5 | User sleeps for two turns, completely healing itself. |
| Roar | normal | sta | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Rock Slide | rock | phy | 75 | 90% | 10 | Has a $effect_chance% chance to make the target flinch. |
| Rock Throw | rock | phy | 50 | 90% | 15 | Inflicts regular damage with no additional effect. |
| Rolling Kick | fighting | phy | 60 | 85% | 15 | Has a $effect_chance% chance to make the target flinch. |
| Sand Attack | ground | sta | — | 100% | 15 | Lowers the target’s accuracy by one stage. |
| Scratch | normal | phy | 40 | 100% | 35 | Inflicts regular damage with no additional effect. |
| Screech | normal | sta | — | 85% | 40 | Lowers the target’s Defense by two stages. |
| Seismic Toss | fighting | phy | — | 100% | 20 | Inflicts damage equal to the user’s level. |
| Self Destruct | normal | phy | 200 | 100% | 5 | User faints. |
| Sharpen | normal | sta | — | — | 30 | Raises the user’s Attack by one stage. |
| Sing | normal | sta | — | 55% | 15 | Puts the target to sleep. |
| Skull Bash | normal | phy | 130 | 100% | 10 | Raises the user’s Defense by one stage. User charges for one turn before attacking. |
| Sky Attack | flying | phy | 140 | 90% | 5 | User charges for one turn before attacking. Has a $effect_chance% chance to make the target flinch. |
| Slam | normal | phy | 80 | 75% | 20 | Inflicts regular damage with no additional effect. |
| Slash | normal | phy | 70 | 100% | 20 | Has an increased chance for a critical hit. |
| Sleep Powder | grass | sta | — | 75% | 15 | Puts the target to sleep. |
| Sludge | poison | spe | 65 | 100% | 20 | Has a $effect_chance% chance to poison the target. |
| Smog | poison | spe | 30 | 70% | 20 | Has a $effect_chance% chance to poison the target. |
| Smokescreen | normal | sta | — | 100% | 20 | Lowers the target’s accuracy by one stage. |
| Soft Boiled | normal | sta | — | — | 5 | Heals the user by half its max HP. |
| Solar Beam | grass | spe | 120 | 100% | 10 | Requires a turn to charge before attacking. |
| Sonic Boom | normal | spe | — | 90% | 20 | Inflicts 20 points of damage. |
| Spike Cannon | normal | phy | 20 | 100% | 15 | Hits 2-5 times in one turn. |
| Splash | normal | sta | — | — | 40 | Does nothing. |
| Spore | grass | sta | — | 100% | 15 | Puts the target to sleep. |
| Stomp | normal | phy | 65 | 100% | 20 | Has a $effect_chance% chance to make the target flinch. |
| Strength | normal | phy | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| String Shot | bug | sta | — | 95% | 40 | Lowers the target’s Speed by two stages. |
| Struggle | normal | phy | 50 | — | 1 | User takes 1/4 its max HP in recoil. |
| Stun Spore | grass | sta | — | 75% | 30 | Paralyzes the target. |
| Submission | fighting | phy | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. |
| Substitute | normal | sta | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Super Fang | normal | phy | — | 90% | 10 | Inflicts damage equal to half the target’s HP. |
| Supersonic | normal | sta | — | 55% | 20 | Confuses the target. |
| Surf | water | spe | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. |
| Swift | normal | spe | 60 | — | 20 | Never misses. |
| Swords Dance | normal | sta | — | — | 20 | Raises the user’s Attack by two stages. |
| Tackle | normal | phy | 40 | 100% | 35 | Inflicts regular damage with no additional effect. |
| Tail Whip | normal | sta | — | 100% | 30 | Lowers the target’s Defense by one stage. |
| Take Down | normal | phy | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. |
| Teleport | psychic | sta | — | — | 20 | Immediately ends wild battles. No effect otherwise. |
| Thrash | normal | phy | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
| Thunder | electric | spe | 110 | 70% | 10 | Has a $effect_chance% chance to paralyze the target. |
| Thunder Punch | electric | phy | 75 | 100% | 15 | Has a $effect_chance% chance to paralyze the target. |
| Thunder Shock | electric | spe | 40 | 100% | 30 | Has a $effect_chance% chance to paralyze the target. |
| Thunder Wave | electric | sta | — | 90% | 20 | Paralyzes the target. |
| Thunderbolt | electric | spe | 90 | 100% | 15 | Has a $effect_chance% chance to paralyze the target. |
| Toxic | poison | sta | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
| Transform | normal | sta | — | — | 10 | User becomes a copy of the target until it leaves battle. |
| Tri Attack | normal | spe | 80 | 100% | 10 | Has a $effect_chance% chance to burn, freeze, or paralyze the target. |
| Twineedle | bug | phy | 25 | 100% | 20 | Hits twice in the same turn. Has a $effect_chance% chance to poison the target. |
| Vice Grip | normal | phy | 55 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Vine Whip | grass | phy | 45 | 100% | 25 | Inflicts regular damage with no additional effect. |
| Water Gun | water | spe | 40 | 100% | 25 | Inflicts regular damage with no additional effect. |
| Waterfall | water | phy | 80 | 100% | 15 | Has a $effect_chance% chance to make the target flinch. |
| Whirlwind | normal | sta | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Wing Attack | flying | phy | 60 | 100% | 35 | Inflicts regular damage with no additional effect. |
| Withdraw | water | sta | — | — | 40 | Raises the user’s Defense by one stage. |
| Wrap | normal | phy | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |